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trampler [2020/11/16 12:15]
kyle
trampler [2020/11/19 13:26] (current)
kyle
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-^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Stomp:** When you take an action to move, you can choose to run over a target standing in your path. This allows you to make a Whelm attack against them. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Cracked, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Runt Crusher:** Size-based failure chances against smaller targets with this weapon are reduced by 12 (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Ignore Concealment:** This weapon ignores the normal failure chance from concealment (3 for partial, 6 for total). \\ \\ {{fa>minus-circle?24&align=left}}**No Space Sharing:** Although you can freely move through the spaces occupied by smaller targets in order to attack them, you cannot end your turn while sharing such a space with them (unless they are at least 2 size categories smaller than yourself in which case space sharing is possible anyway without this ability). \\ \\ {{fa>minus-circle?24&align=left}}**Action-Dependent:** You can only make Trample attacks as part of a movement action. If you have any abilities that allow you to make moves as free actions (such as Vanguard from the Steadfast class) you cannot trample anybody when using them. \\ \\ {{fa>minus-circle?24&align=left}}**Dual Nature:** Movement actions that include a trampling target are mechanically considered to be both movement and attack actions for things such as double attacks or the effects of the Dizzy/Nauseous conditions. \\ \\ {{fa>minus-circle?24&align=left}}**Single Target:** You can only attack a single target with this weapon per movement action taken, no matter how many targets you pass over. \\ \\ {{fa>minus-circle?24&align=left}}**Larger Impossible:** You cannot use this weapon effectively against any creature your own size or larger than you are. |+^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Stomp:** When you take an action to move, you can choose to run over a target standing in your path. This allows you to make a Whelm attack against them. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleeding, Cracked, or Vulnerable conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Runt Crusher:** Size-based failure chances against smaller targets with this weapon are reduced by 12 (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Backstab:** If you attack a target that cannot see you, you deal +2 damage. \\ \\ {{fa>plus-circle?24&align=left}}**Ignore Concealment:** This weapon ignores the normal failure chance from concealment (3 for partial, 6 for total). \\ \\ {{fa>minus-circle?24&align=left}}**No Space Sharing:** Although you can freely move through the spaces occupied by smaller targets in order to attack them, you cannot end your turn while sharing such a space with them (unless they are at least 2 size categories smaller than yourself in which case space sharing is possible anyway without this ability). \\ \\ {{fa>minus-circle?24&align=left}}**Action-Dependent:** You can only make Trample attacks as part of a movement action. If you have any abilities that allow you to make moves as free actions (such as Vanguard from the [[Steadfast]] archetype) you cannot trample anybody when using them. \\ \\ {{fa>minus-circle?24&align=left}}**Dual Nature:** Movement actions that include a trampling target are mechanically considered to be both movement and attack actions for things such as double attacks or the effects of the Dizzy/Nauseous conditions. \\ \\ {{fa>minus-circle?24&align=left}}**Single Target:** You can only attack a single target with this weapon per movement action taken, no matter how many targets you pass over. \\ \\ {{fa>minus-circle?24&align=left}}**Larger Impossible:** You cannot use this weapon effectively against any creature your own size or larger than you are. |
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-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Wham Bam Thank You Ma'am:** You can bowl over and trample larger targets than normal, and are no longer limited only to targets smaller than you are. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** You can only knock down a target with Juggernaut if you're capable of carrying them (under normal circumstances, this means only targets that are your own size or smaller). \\ \\ {{ra>doubled?24&align=left}}**OOOOOHHHHH YYYYEEEEAAAHHHH:** If you know the Door Kicker ability from the Powerhouse class, you can smash through anything you're capable of breaking with it as part of a movement action. This counts as an attack, preventing you from doing it more than once per movement or attacking any other targets as part of the same movement (unless you also know the Full Throttle ability from this class). |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Wham Bam Thank You Ma'am:** You can bowl over and trample larger targets than normal, and are no longer limited only to targets smaller than you are. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** You can only knock down a target with Juggernaut if you're capable of carrying them (under normal circumstances, this means only targets that are your own size or smaller). \\ \\ {{ra>doubled?24&align=left}}**OOOOOHHHHH YYYYEEEEAAAHHHH:** If you know the Door Kicker ability from the [[Powerhouse]] archetype, you can smash through anything you're capable of breaking with it as part of a movement action. This counts as an attack, preventing you from doing it more than once per movement or attacking any other targets as part of the same movement (unless you also know the Full Throttle ability from this archetype). |
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trampler.1605554148.txt.gz ยท Last modified: 2020/11/16 12:15 by kyle