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transport [2020/10/29 08:46]
kyle [Return]
transport [2021/08/05 21:37] (current)
kyle [Delivery]
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 ^ ^^^ ^ ^^^
-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Access:** All regions within a range equal to the Economy rating of the base are made accessible to travelers. \\ \\ {{fa>plus-circle?24&align=left}}**Roads:** Wilderness no longer imposes an impairment to travel speeds, and wheeled creatures/vehicles can pass through all such regions with ease. This doesn't necessarily mean that there are roads literally everywhere, but travel is unimpeded. \\ \\ {{fa>plus-circle?24&align=left}}**Ferries:** Any water regions (lake, ocean, etc) within range are made fully accessible even to those who cannot swim. It is assumed that it's easy enough to charter a boat or find a bridge to cross that adventurers don't have to spend any additional time or energy doing so. \\ \\ {{fa>plus-circle?24&align=left}}**Airfields:** Any creature or vehicle with the [[Flyer]] class that lacks the Ascent advanced ability has plentiful spaces to take off/land from within all affected regions. \\ \\ {{fa>plus-circle?24&align=left}}**Choice:** If for whatever reason you'd rather not give the benefits of the Transport establishment to a given region that's eligible for it (another faction has claimed it, or you find that the impenetrability of a given region is beneficial) then you can choose not to affect that region. You can change the status of any given region at the beginning of each session. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Access:** All regions within a range equal to the Economy rating of the base are made accessible to travelers. \\ \\ {{fa>plus-circle?24&align=left}}**Roads:** Wilderness no longer imposes an impairment to travel speeds, and wheeled creatures/vehicles can pass through all such regions with ease. This doesn't necessarily mean that there are roads literally everywhere, but travel is unimpeded. \\ \\ {{fa>plus-circle?24&align=left}}**Ferries:** Any water regions (lake, ocean, etc) within range are made fully accessible even to those who cannot swim. It is assumed that it's easy enough to charter a boat or find a bridge to cross that adventurers don't have to spend any additional time or energy doing so. \\ \\ {{fa>plus-circle?24&align=left}}**Airfields:** Any creature or vehicle with the [[Flyer]] archetype that lacks the Ascent advanced ability has plentiful spaces to take off/land from within all affected regions. \\ \\ {{fa>plus-circle?24&align=left}}**Choice:** If for whatever reason you'd rather not give the benefits of the Transport establishment to a given region that's eligible for it (another faction has claimed it, or you find that the impenetrability of a given region is beneficial) then you can choose not to affect that region. You can change the status of any given region at the beginning of each session. |
 ^ ^^^ ^ ^^^
  
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 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Need it Now:** You can get items delivered after a single procedure of time instead of waiting a full day for them. \\ \\ {{fa>minus-circle?24&align=left}}**Shipping Fee:** Fast delivery of items requires you to pay 1 Dosh per inventory slot worth of items you're having delivered to you. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Need it Now:** You can get items delivered after a single procedure of time instead of waiting a full day for them. \\ \\ {{fa>minus-circle?24&align=left}}**Shipping Fee:** Fast delivery of items requires you to pay 1 Dosh per inventory slot worth of items you're having delivered to you. |
 ^ ^^^ ^ ^^^
 +
 +this will need expansion/rework, see Servitor's Hand ability
  
 ====== Hub ====== ====== Hub ======
transport.1603982794.txt.gz · Last modified: 2020/10/29 08:46 by kyle