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tyrant [2020/05/08 10:09]
kyle
tyrant [2020/11/19 13:17] (current)
kyle
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-  * base: intimidate a target into doing you a favor. more likely to work vs lower level. can: give information, take actions that do not endanger them, render other basic assistance. After you leave they hate you. 
-    * meatshield: force nearby allies to take hits instead of you. also can use intimidated subjects. 
-    * collateral: for every ally/intimidated subject you hit with a multi-target attack, damage to enemies hit with same attack increases by +1 
-    * motivator: when you kill an ally/intimidated subject, the others all get a free recovery action (including yourself). more recovery actions for higher-level allies 
-    * rapacious: force an ally/intimidated subject within 10m to pay a resource cost for you 
-    * face of death: can intimidate as a single action. intimidating somebody in battle causes them to run away for their full next action. 
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 ~~NOTOC~~ ~~NOTOC~~
  
-//Even the most consummate diplomat would do well to learn something of strength and brutality. Sometimes that's the only language you can make yourself understood in.//+//Violence is truly the universal language, but that doesn'make it the superior one.//
  
-.+A Tyrant is intimidating enough to potentially brute-force their way through many social situations, so long as you don't mind making enemies along the way. Its advanced abilities all give you ways to ruthlessly exploit your intimidated victims (and allies) for your own gain, making this a good archetype for dark knights, villains, and other cartoonish edgelord types. Read the room a little before playing a character with levels in this archetype to make sure you don't impinge upon the fun of any of the actual people you're playing with. If you want an infinite supply of disposable allies to be mean to, consider also taking levels in [[Overlord]]
  
 ^[[#Tyrant]] ^^Domination through fear. | ^[[#Tyrant]] ^^Domination through fear. |
 |{{fa>caret-right?24}} |[[#Collateral]] |Deal more damage when allies also suffer. | |{{fa>caret-right?24}} |[[#Collateral]] |Deal more damage when allies also suffer. |
 +|{{fa>caret-right?24}} |[[#Disciplinarian]] |Punish those who turn on you. |
 |{{fa>caret-right?24}} |[[#Meatshield]] |Use others to take your hits. | |{{fa>caret-right?24}} |[[#Meatshield]] |Use others to take your hits. |
 |{{fa>caret-right?24}} |[[#Motivator]] |Kill one to encourage the others. | |{{fa>caret-right?24}} |[[#Motivator]] |Kill one to encourage the others. |
 |{{fa>caret-right?24}} |[[#Rapacious]] |Plunder others' resources. | |{{fa>caret-right?24}} |[[#Rapacious]] |Plunder others' resources. |
-^[[#Enterprises]] ||Tyrant School |+^^^
  
 ====== Tyrant ====== ====== Tyrant ======
  
 ^ ^^^ ^ ^^^
-^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Strongarm:** By taking a procedure to talk with a subject, you can intimidate them into doing you a favor (like giving you information you want or doing something for you that doesn't put them in danger). \\ \\ {{fa>minus-circle?24&align=left}}**Not Real Helpfulness:** Intimidated subjects remain helpful and compliant for as long as you're nearby, but will escape/turn on you the moment they get an opportunity. After parting ways, anybody you've intimidated will consider you an enemy and treat you as such. \\ \\ {{fa>minus-circle?24&align=left}}**Check:** Roll a trigger die whenever you intimidate somebody. If the result is 9+, you succeed. Otherwise, they aren't impressed by you and you cannot intimidate them using this ability for the remainder of the current session. \\ \\ {{fa>minus-circle?24&align=left}}**Prerequisites:** In order to intimidate a subject, at least one of the following conditions must be true: \\ - The subject is your own level or lower. \\ - The subject is currently missing at least one point of Flesh. \\ - The subject has witnessed you use extreme and impressive violence in the past. \\ \\ {{fa>plus-circle?24&align=left}}**Stacking Circumstance:** If two conditions are true, the check required to intimidate succeeds on 5+ instead of 9+. If all three are true, the check always succeeds automatically. \\ \\ {{fa>minus-circle?24&align=left}}**Fearless:** Subjects with at least one level in the Steadfast class cannot be intimidated. |+^{{ra>two-hearts?48|Social}} ||{{fa>plus-circle?24&align=left}}**Strongarm:** By taking a procedure to talk with a subject, you can intimidate them into doing you a favor (like giving you information you want or doing something for you that doesn't put them in danger). \\ \\ {{fa>minus-circle?24&align=left}}**Not Real Helpfulness:** Intimidated subjects remain helpful and compliant for as long as you're nearby, but will escape/turn on you the moment they get an opportunity. After parting ways, anybody you've intimidated will consider you an enemy and treat you as such. \\ \\ {{fa>minus-circle?24&align=left}}**Check:** Roll a trigger die whenever you intimidate somebody. If the result is 9+, you succeed. Otherwise, they aren't impressed by you and you cannot intimidate them using this ability for the remainder of the current session. \\ \\ {{fa>minus-circle?24&align=left}}**Prerequisites:** In order to intimidate a subject, at least one of the following conditions must be true: \\ - The subject is your own level or lower. \\ - The subject is currently missing at least one point of Flesh. \\ - The subject has witnessed you use extreme and impressive violence in the past. \\ \\ {{fa>plus-circle?24&align=left}}**Stacking Circumstance:** If two conditions are true, the check required to intimidate succeeds on 5+ instead of 9+. If all three are true, the check always succeeds automatically. \\ \\ {{fa>minus-circle?24&align=left}}**Fearless:** Subjects with at least one level in the [[Steadfast]] archetype cannot be intimidated. |
 |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Retry:** You can choose to retry a failed intimidation check against a given target. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Retrying a failed intimidation check costs 1 Mojo. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Retry:** You can choose to retry a failed intimidation check against a given target. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Retrying a failed intimidation check costs 1 Mojo. |
 +^ ^^^
 +^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Stone-Hearted:** You have a certain amount of detachedness from other people's problems. You never gain Stress when allies roll for death & dismemberment. \\ \\ {{fa>minus-circle?24&align=left}}**Self-Interest:** You still gain Stress when you yourself have to roll for death & dismemberment. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
 ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Kill Them All:** When you use a multi-target weapon attack, damage dealt to any enemies hit by it is increased by +1 for every ally or intimidated subject that is simultaneously hit. For example, if you use a Grenadier attack that has two allies and three enemies in the blast zone, each of the three enemies takes +2 damage. Your allies take the normal amount of damage. | ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Kill Them All:** When you use a multi-target weapon attack, damage dealt to any enemies hit by it is increased by +1 for every ally or intimidated subject that is simultaneously hit. For example, if you use a Grenadier attack that has two allies and three enemies in the blast zone, each of the three enemies takes +2 damage. Your allies take the normal amount of damage. |
 +^ ^^^
 +
 +====== Disciplinarian ======
 +
 +^ ^^^
 +^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Know Your Place, Worm:** They will never forget the fear you put in them. When attacking any subject that you have previously intimidated (regardless of whether they're still intimidated right now or even if said intimidation happened during the current session) you deal +2 damage with all weapons. \\ \\ {{fa>plus-circle?24&align=left}}**Turncoat's Bounty:** You also deal +2 damage to any creature that once considered themselves an ally but has since turned against you. Given how many of your abilities involve exploiting allies, this happens more often than you'd think. \\ \\ {{fa>plus-circle?24&align=left}}**Gratuitous Cruelty:** You can also deal +2 damage when attacking current allies if you want. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**FEED ME:** Every time you lose a point of any resource (Provisions, Supplies, or Mojo), roll a trigger die. If the result is 7+, you can force any ally or intimidated subject within 5 meters of your choice to lose a point of the selected resource instead and you keep yours. \\ \\ {{fa>minus-circle?24&align=left}}**Desolation:** If there are no allies/intimidated subjects within 5 meters that have a t least one point of the relevant resource remaining for you to steal, this ability has no effect. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**FEED ME:** Every time you lose a point of any resource (Provisions, Supplies, or Mojo), roll a trigger die. If the result is 7+, you can force any ally or intimidated subject within 5 meters of your choice to lose a point of the selected resource instead and you keep yours. \\ \\ {{fa>minus-circle?24&align=left}}**Desolation:** If there are no allies/intimidated subjects within 5 meters that have at least one point of the relevant resource remaining for you to steal, this ability has no effect. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Tyrant School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
tyrant.1588954158.txt.gz ยท Last modified: 2020/05/08 10:09 by kyle