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undead [2020/06/12 14:01] kyle [Weaknesses] |
undead [2020/11/19 09:40] (current) kyle |
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//All right, we've been at it for a while now and I think it's safe to say that we're all officially sick of this shit. Let's try dumping a bunch of concrete in with him this time and see if that helps.// | //All right, we've been at it for a while now and I think it's safe to say that we're all officially sick of this shit. Let's try dumping a bunch of concrete in with him this time and see if that helps.// | ||
- | Undead is a class that is more concerned with what you are than what you do, at least initially. It's also one of the more monstrous and dark-themed | + | Undead is an archetype |
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====== Undead ====== | ====== Undead ====== | ||
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- | ====== | + | ====== |
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- | ^{{ra>eye-shield?48|Protection}} ||{{fa> | + | ^{{ra>fireball-sword?48|Offense}} ||{{fa> |
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- | ====== Enterprises ====== | ||
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- | ^Undead School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | | ||
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- | ====== Weaknesses ====== | ||
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- | ^Synthetic |You are not organic life. You cannot use or benefit from Commissary Kit items. Any effects or abilities that require one allow you to substitute a Tool Box instead. You cannot benefit from or be affected by the Healer or Chef classes in any way, nor can you benefit from Energy restoration from the Sanctuary ability in the Smoker class. | | ||
^ Sidebar: Diseases | ^ Sidebar: Diseases | ||
- | | | | + | |Disease is a catch-all term for any number of slow-acting sicknesses, curses, or afflictions. At the end of any exploration turn in which you've been exposed |
- | + | ||
- | two parts: descriptor (determines what injury the disease can turn into) and expression (determines... something, maybe special effect for each that alters | + | |
- | + | ||
- | at end of any exploration turn in which you were exposed, roll. 1-6 means you now have the associated injury | + | |
- | + | ||
- | roll 1/day: 9+ remove sickness, 1-6 -1 maximum | + | |
- | + | ||
- | can also intentionally spread it via any means that make sense | + | |
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- | - Sapping | + | |
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- | - Wobbling | + | |
- | - Cackling (Noisy) | + | |
- | - Numbing (Numbness) | + | |
- | - Wormspawn (Parasites) | + | |
- | - Quaking (Shakes) | + | |
- | - Withering (Wounded) | + | |
- | - Sickness: -1 max Flesh on 1-8 instead of 1-6 | + | ^ Sidebar: Random Disease |
- | - Fever: for every 2 times maximum Flesh is reduced, you also lose access to one class or ability of your choice. Get them back when you throw off the disease completely. | + | ^ Descriptors |
- | - Pox: makes you look very obviously and physically ill. Others will avoid at all costs | + | |1. **Blinding.** (Eye Trauma) | |
- | - Plague: exposes other subjects on 1-4 instead of only 1-2 | + | |2. **Cackle.** (Noisy) | |
- | - Curse: only gets better on 11+ instead of 9+ | + | |3. **Delirium.** (Hallucinations) | |
- | | + | |4. **Enervating.** (Exhaustion) | |
- | - Fits: Can choose to roll progression checks | + | |5. **Hollowing.** (Fragility) | |
- | | + | |6. **Numbing.** (Numbness) | |
- | - Distemper: Bed rest does not affect progression checks | + | |7. **Quaking.** (Shakes) | |
- | - Ailment | + | |8. **Sapping.** (Butterfingers) | |
- | - Trouble | + | |9. **Vacant.** (Concussion) | |
- | | + | |10. **Withering.** (Wounded) | |
+ | |11. **Wobble.** (Lameness) | | ||
+ | |12. **Wormspawn.** (Parasites) | | ||
+ | ^ Expression | ||
+ | |1. **Ailment.** The disease is thrown off with a progression check of 5+ instead of 9+. However, it comes back again at the beginning of every session. It can only be gotten rid of permanently by rolling a 12 on the progression check. | | ||
+ | |2. **Disorder.** If you intentionally and successfully infect 2 other creatures with the disease, you automatically get a result of 12 on your next progression check to remove | ||
+ | |3. **Distemper.** Bed rest does not allow you to roll twice and take the better result on progression checks with this disease. | | ||
+ | |4. **Fever.** When the progression check is 1-2, lose access to one known archetype/ | ||
+ | |5. **Fits.** You can choose to roll progression checks | ||
+ | |6. **Malaise.** Whenever | ||
+ | |7. **Phage.** If the progression die is a 1, the associated injury becomes permanent | ||
+ | |8. **Plague.** Every time you make a progression check, one random party member or important NPC that you've interacted with since getting infected must immediately roll for exposure from the same disease instead of this only happening when you roll a 1-4. | | ||
+ | |9. **Pox.** You look very obviously and grotesquely ill. Others will generally want nothing to do with you while you're infected. | | ||
+ | |10. **Rot.** When the progression check is 1-2, take a -1 penalty to one combat rating (Melee, Remote, Whelm) of your choice. Negate it when you throw the disease | ||
+ | |11. **Sickness.** Take a -1 penalty to maximum Flesh when the progression check is 1-6 instead of only 1-4. | | ||
+ | |12. **Torment.** The disease | ||