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vehiclist [2019/12/10 12:07] kyle |
vehiclist [2021/07/24 15:01] (current) kyle [Automotive] |
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//Learning to drive is just like learning to swim. That's why I intend to give you the wheel if we ever find ourselves in the deep end.// | //Learning to drive is just like learning to swim. That's why I intend to give you the wheel if we ever find ourselves in the deep end.// | ||
- | Vehicles are powerful and versatile, but carry high potential expenses as well. Owning a vehicle is almost like running a second adventurer, which might not appeal to all players. On the other hand, an entire party can easily and directly benefit from only a single Vehiclist so the class' appeal doesn' | + | Vehicles are powerful and versatile, but carry high potential expenses as well. Owning a vehicle is almost like running a second adventurer, which might not appeal to all players. On the other hand, an entire party can easily and directly benefit from only a single Vehiclist so the archetype's appeal doesn' |
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====== Vehiclist ====== | ====== Vehiclist ====== | ||
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^ Sidebar: Vehicle Frames | ^ Sidebar: Vehicle Frames | ||
- | |A vehicle is specialized for speed, but like most forms of specialization this comes with an opportunity cost: vehicles are much more sharply restrained in terms of where they are allowed to move than creatures are. A vehicle' | + | |A vehicle is specialized for speed, but like most forms of specialization this comes with an opportunity cost: vehicles are much more sharply restrained in terms of where they are allowed to move than creatures are. A vehicle' |
^Category ^Option ^Explanation ^Cost ^ | ^Category ^Option ^Explanation ^Cost ^ | ||
^Land |**None** |The vehicle cannot move over solid surfaces under its own power. |0 | | ^Land |**None** |The vehicle cannot move over solid surfaces under its own power. |0 | | ||
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^::: |**Mech** |The vehicle can climb, jump, and do everything that a normal creature can do. It has no special restriction on overland travel at all while still maintaining a vehicle' | ^::: |**Mech** |The vehicle can climb, jump, and do everything that a normal creature can do. It has no special restriction on overland travel at all while still maintaining a vehicle' | ||
^Sea |**None** |The vehicle cannot move through water. If it enters a liquid of any sort, it's gonna sink right to the bottom and stay there. |0 | | ^Sea |**None** |The vehicle cannot move through water. If it enters a liquid of any sort, it's gonna sink right to the bottom and stay there. |0 | | ||
- | ^::: |**Float** |The vehicle can move over the surface of liquids. It cannot dive like a creature can, however, and if the water gets rough at all it will automatically sink. Sea vehicles don't take an impairment to move speed in water or take +2 damage from incoming attacks the way that swimming creatures do, so don't worry about that. |1 | | + | ^::: |**Float** |The vehicle can move over the surface of liquids. It cannot dive like a creature can, however, and if the water gets rough at all it will automatically sink. Just like creatures, a sea vehicle has an impairment to movement and takes +2 damage from incoming attacks |
^::: |**Seaworthy** |The vehicle is equipped with pumps, ballast, a keel and other innovations to keep it afloat and (relatively) dry. It can handle even the roughest seas without sinking. |2 | | ^::: |**Seaworthy** |The vehicle is equipped with pumps, ballast, a keel and other innovations to keep it afloat and (relatively) dry. It can handle even the roughest seas without sinking. |2 | | ||
- | ^::: |**Submersible** |The vehicle can not only move along the surface, it can also dip down below it and stay there. Giving the vehicle at least one level in the Mariner | + | ^::: |**Submersible** |The vehicle can not only move along the surface, it can also dip down below it and stay there. Giving the vehicle at least one level in the [[Mariner]] archetype |
^Sky |**None** |The vehicle has the flight capability of a bag of cement. It's not happening. |0 | | ^Sky |**None** |The vehicle has the flight capability of a bag of cement. It's not happening. |0 | | ||
- | ^::: |**Flight** |The vehicle is built with an exceptionally light and streamlined body. It is now eligible to take levels in the Flyer class. You still have to provide the keystones, though. |10 | | + | ^::: |**Flight** |The vehicle is built with an exceptionally light and streamlined body. Unlike other vehicle frame options, a Flight vehicle cannot actually fly unless it has levels in the [[Flyer]] archetype. |10 | |
- | ^::: |**Spaceflight** |The vehicle is vacuum-sealed and equipped with powerful thrusters. It is now eligible to take levels in the Spacer | + | ^::: |**Spaceflight** |The vehicle is vacuum-sealed and equipped with powerful thrusters. It is now eligible to take levels in the [[Spacer]] archetype. You still have to provide the keystones, though. |10 | |
- | ^::: |**Planetfaller** |The vehicle combines the qualities of both flight and spaceflight, | + | ^::: |**Planetfaller** |The vehicle combines the qualities of both flight and spaceflight, |
^ Sidebar: Vehicle Size ^^ | ^ Sidebar: Vehicle Size ^^ | ||
- | |You can have a vehicle of whatever size you want (within reason). Larger vehicles can carry more and enjoy significant protection against attacks from smaller creatures, but are also very expensive and have comparatively higher crew requirements. \\ \\ A vehicle' | + | |You can have a vehicle of whatever size you want (within reason). Larger vehicles can carry more and enjoy significant protection against attacks from smaller creatures, but are also very expensive and have comparatively higher crew requirements. \\ \\ A vehicle' |
^Vehicle Size ^Cost ^ | ^Vehicle Size ^Cost ^ | ||
|≤5 |1 | | |≤5 |1 | | ||
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====== Fortress ====== | ====== Fortress ====== | ||
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- | ====== Enterprises ====== | ||
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- | ^Airfield |Flying creatures or vehicles without the Ascent ability can freely take off and land in the settlement. | | ||
- | ^Repair Shop |Vehicles can restore all lost points of Flesh for the price of 1 here. Creatures with the Synthetic weakness can treat Repair Shops as Clinics for purposes of repairing injuries or restoring Flesh. | | ||
- | ^Vehiclist School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. | |