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vehiclist [2020/03/25 10:58] kyle [Mechanic] |
vehiclist [2021/07/24 15:01] (current) kyle [Automotive] |
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//Learning to drive is just like learning to swim. That's why I intend to give you the wheel if we ever find ourselves in the deep end.// | //Learning to drive is just like learning to swim. That's why I intend to give you the wheel if we ever find ourselves in the deep end.// | ||
- | Vehicles are powerful and versatile, but carry high potential expenses as well. Owning a vehicle is almost like running a second adventurer, which might not appeal to all players. On the other hand, an entire party can easily and directly benefit from only a single Vehiclist so the class' appeal doesn' | + | Vehicles are powerful and versatile, but carry high potential expenses as well. Owning a vehicle is almost like running a second adventurer, which might not appeal to all players. On the other hand, an entire party can easily and directly benefit from only a single Vehiclist so the archetype's appeal doesn' |
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====== Vehiclist ====== | ====== Vehiclist ====== | ||
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^::: |**Mech** |The vehicle can climb, jump, and do everything that a normal creature can do. It has no special restriction on overland travel at all while still maintaining a vehicle' | ^::: |**Mech** |The vehicle can climb, jump, and do everything that a normal creature can do. It has no special restriction on overland travel at all while still maintaining a vehicle' | ||
^Sea |**None** |The vehicle cannot move through water. If it enters a liquid of any sort, it's gonna sink right to the bottom and stay there. |0 | | ^Sea |**None** |The vehicle cannot move through water. If it enters a liquid of any sort, it's gonna sink right to the bottom and stay there. |0 | | ||
- | ^::: |**Float** |The vehicle can move over the surface of liquids. It cannot dive like a creature can, however, and if the water gets rough at all it will automatically sink. Sea vehicles don't take an impairment to move speed in water or take +2 damage from incoming attacks the way that swimming creatures do, so don't worry about that. |1 | | + | ^::: |**Float** |The vehicle can move over the surface of liquids. It cannot dive like a creature can, however, and if the water gets rough at all it will automatically sink. Just like creatures, a sea vehicle has an impairment to movement and takes +2 damage from incoming attacks |
^::: |**Seaworthy** |The vehicle is equipped with pumps, ballast, a keel and other innovations to keep it afloat and (relatively) dry. It can handle even the roughest seas without sinking. |2 | | ^::: |**Seaworthy** |The vehicle is equipped with pumps, ballast, a keel and other innovations to keep it afloat and (relatively) dry. It can handle even the roughest seas without sinking. |2 | | ||
- | ^::: |**Submersible** |The vehicle can not only move along the surface, it can also dip down below it and stay there. Giving the vehicle at least one level in the Mariner | + | ^::: |**Submersible** |The vehicle can not only move along the surface, it can also dip down below it and stay there. Giving the vehicle at least one level in the [[Mariner]] archetype |
^Sky |**None** |The vehicle has the flight capability of a bag of cement. It's not happening. |0 | | ^Sky |**None** |The vehicle has the flight capability of a bag of cement. It's not happening. |0 | | ||
- | ^::: |**Flight** |The vehicle is built with an exceptionally light and streamlined body. It is now eligible to take levels in the Flyer class. You still have to provide the keystones, though. |10 | | + | ^::: |**Flight** |The vehicle is built with an exceptionally light and streamlined body. Unlike other vehicle frame options, a Flight vehicle cannot actually fly unless it has levels in the [[Flyer]] archetype. |10 | |
- | ^::: |**Spaceflight** |The vehicle is vacuum-sealed and equipped with powerful thrusters. It is now eligible to take levels in the Spacer | + | ^::: |**Spaceflight** |The vehicle is vacuum-sealed and equipped with powerful thrusters. It is now eligible to take levels in the [[Spacer]] archetype. You still have to provide the keystones, though. |10 | |
- | ^::: |**Planetfaller** |The vehicle combines the qualities of both flight and spaceflight, | + | ^::: |**Planetfaller** |The vehicle combines the qualities of both flight and spaceflight, |
^ Sidebar: Vehicle Size ^^ | ^ Sidebar: Vehicle Size ^^ | ||
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====== Fortress ====== | ====== Fortress ====== | ||
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- | ====== Enterprises ====== | ||
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- | ^Airfield |Flying creatures or vehicles without the Ascent ability can freely take off and land in the settlement. | | ||
- | ^Repair Shop |Vehicles can restore all lost points of Flesh for the price of 1 here. Creatures with the Synthetic weakness can treat Repair Shops as Clinics for purposes of repairing injuries or restoring Flesh. | | ||
- | ^Vehiclist School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | |