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vehiclist [2020/11/19 09:10]
kyle
vehiclist [2021/07/24 15:01] (current)
kyle [Automotive]
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 ^ ^^^ ^ ^^^
  
 +"engined"- artillerist has "auto"
 ====== Fortress ====== ====== Fortress ======
  
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 ^ ^^^ ^ ^^^
-^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Multiframe:** You can obtain vehicles with unusual, multi-purpose frames. When creating a new vehicle, you can choose options other than "None" from more than one category (Land, Sea, and Sky) to produce a vehicle capable of traveling over multiple different terrain types. The vehicle always acts as its relevant frame option when traveling through the selected terrain. For example, if you combined the Sea (Float) and Sky (Flight) frames, your vehicle can fly through the sky and land safely on water without sinking in it, but only if the water in question isn't too rough. \\ \\ {{fa>minus-circle?24&align=left}}**Combined Costs:** Add together the frame costs for each frame option. That's your total frame price. |+^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Multiframe:** You can obtain vehicles with unusual, multi-purpose frames. When creating a new vehicle, you can choose options other than "None" from more than one category (Land, Sea, and Sky) to produce a vehicle capable of traveling over multiple different terrain types. The vehicle always acts as its relevant frame option when traveling through the selected terrain. For example, if you combined the Sea (Float) and Sky (Flight) frames, your vehicle can fly through the sky and land safely on water without sinking in it, but only if the water in question isn't too rough. \\ \\ {{fa>minus-circle?24&align=left}}**Combined Costs:** Add together the frame costs for each frame option, then multiply the result by the frame's size modifier as usual. That's your total frame price. |
 ^ ^^^ ^ ^^^
 ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Upgrade City:** You no longer need to provide a keystone in order to give your vehicles levels in any archetype from the Agility or Toughness categories. | ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Upgrade City:** You no longer need to provide a keystone in order to give your vehicles levels in any archetype from the Agility or Toughness categories. |
vehiclist.1605802209.txt.gz ยท Last modified: 2020/11/19 09:10 by kyle