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weaknesses [2020/10/08 12:14] kyle |
weaknesses [2021/07/06 16:39] (current) kyle |
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====== Weaknesses ====== | ====== Weaknesses ====== | ||
- | Weaknesses are powerful, ongoing drawbacks that make life harder for both adventurers and the foes they face. Having a weakness grants additional | + | Weaknesses are powerful, ongoing drawbacks that make life harder for both adventurers and the foes they face. Having a weakness grants additional |
- | * If you have one weakness, you gain +1 additional | + | * If you have one weakness, you gain +1 additional |
- | * If you have two weaknesses, you gain +1 additional | + | * If you have two weaknesses, you gain +1 additional |
- | * If you have three or more weaknesses, you gain +1 additional | + | * If you have three or more weaknesses, you gain +1 additional |
- | No matter what level you are, you always gain a minimum of +1 class/ability slot if you have a weakness. | + | No matter what level you are, you always gain a minimum of +1 archetype/ability slot if you have one or more weaknesses. |
If you somehow gain a new weakness, you also retroactively gain any new ability slots that your level would normally entitle you to. If you somehow lose a weakness, you lose some of your abilities until you have the appropriate amount. | If you somehow gain a new weakness, you also retroactively gain any new ability slots that your level would normally entitle you to. If you somehow lose a weakness, you lose some of your abilities until you have the appropriate amount. | ||
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^# ^Weakness ^Explanation ^ | ^# ^Weakness ^Explanation ^ | ||
- | | ^Anonymous |{{fa> | + | |1-6/1 ^Anonymous |{{fa> |
- | | ^Awkward |{{fa> | + | |1-6/2 ^Awkward |{{fa> |
- | | ^Blind |{{fa> | + | |1-6/3 ^Blind |{{fa> |
- | | ^Handless |{{fa> | + | |1-6/4 ^Dilettante |{{fa> |
- | | ^Pacifist |{{fa> | + | |1-6/5 ^Distracted |{{fa> |
- | | ^Petite |{{fa> | + | |1-6/6 ^Drudge |{{fa> |
- | | ^Ravenous |{{fa> | + | |1-6/7 ^Frail |{{fa> |
- | | ^Simple |{{fa> | + | |1-6/8 ^Frenzied |{{fa> |
- | | ^Slowpoke |{{fa> | + | |1-6/ |
- | | ^Synthetic |{{fa> | + | |1-6/10 ^Hemophilia |{{fa> |
- | | ^Tethered |{{fa> | + | |1-6/11 ^Indecisive |{{fa> |
- | | ^Volatile |{{fa> | + | |1-6/12 ^Nightbound |{{fa> |
+ | |7+/1 ^Pacifist |{{fa> | ||
+ | |7+/2 ^Panicky |{{fa> | ||
+ | |7+/3 ^Petite |{{fa> | ||
+ | |7+/4 ^Profligate |{{fa> | ||
+ | |7+/5 ^Quenchable |{{fa> | ||
+ | |7+/6 ^Ravenous |{{fa> | ||
+ | |7+/7 ^Sensitive |{{fa> | ||
+ | |7+/8 ^Simple |{{fa> | ||
+ | |7+/9 ^Slowpoke |{{fa> | ||
+ | |7+/10 ^Synthetic |{{fa> | ||
+ | |7+/11 ^Tethered |{{fa> | ||
+ | |7+/12 ^Volatile |{{fa> | ||
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+ | - accident-prone: | ||
+ | - compulsions: | ||
+ | - hoarder: result of 1, gain Stress when spending any resource | ||
+ | - gullible: automatically believe any lie | ||
+ | - irritating: cannot make friends, nobody wants to associate with you | ||
+ | - phobia: being around something relatively common inflicts Stress on you once per procedural turn | ||
+ | - damp: spending time outside water inflicts Stress, especially dry areas inflict it even faster | ||
+ | - flammable: automatically become Burning from any source of flame, lose Flesh from Burning condition on recovery result of 1-8 instead of 1-4 | ||
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- | | ^Distracted |{{fa> | ||
- | | ^Quenchable |{{fa> | ||
- | | ^Nightbound |{{fa> | ||
- | | ^Frail |{{fa> | ||
- | | ^Frenzied |{{fa> | ||
- | | ^Sensitive |{{fa> | ||