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wishmaster [2020/11/19 13:31] (current) kyle |
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- | //Let me be clear: the wishes are offered as a traditional courtesy for letting the djinn out. You are not actually their master, and if you offend them by acting like a tit they will annihilate you.// | + | ~~NOTOC~~ |
- | . | + | //The wishes are offered as a traditional courtesy for letting the djinn escape. You are not actually their master, and if you offend them by acting like a tit they will annihilate you.// |
+ | |||
+ | Wishmasters have access to a powerful and versatile, but limited ability that also has a chance to carry nasty consequences. It's a good fit for players who enjoy the gambler' | ||
^[[# | ^[[# | ||
- | |{{fa> | + | |{{fa> |
- | ^[[#Enterprises]] ||Wishmaster School | + | |{{fa> |
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | |{{fa> | ||
+ | ^ ^^^ | ||
====== Wishmaster ====== | ====== Wishmaster ====== | ||
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
^ ^^^ | ^ ^^^ | ||
- | * one wish per session, all wish types unlocked | + | ^ Sidebar: Wishes |
- | * better | + | ^Destruction ^Safe |Instantly kill a subject of up to half your level or destroy up to a you-sized chunk of material the approximate toughness of wood or less (ice, plastic, glass, bone, etc). | |
- | | + | ^::: ^Normal |Instantly kill a subject of up to your own level or destroy a you-sized chunk of material the approximate toughness of stone or less (concrete, brick walls, etc). | |
- | * perfect | + | ^::: ^Risky |Instantly kill a target up to twice your level or destroy a you-sized chunk of any material. | |
- | | + | ^::: ^ Complications |
- | * grant others' | + | ^::: ^10-12 |Perfect execution. Whatever you wanted broken is broken. | |
+ | ^::: ^7-9 |Feedback stuns you, making you lose your next turn. | | ||
+ | ^::: ^4-6 |You damage more than you intended- the referee picks a you-sized chunk of the environment that also gets destroyed, preferably whatever chunk leads to the most direct consequences (the bottom of your boat, the floor under your feet, the base of a nearby tree, etc). | | ||
+ | ^::: ^1-3 |You accidentally also destroy yourself, reducing your current Flesh to 0. You may make a death & dismemberment roll to survive as normal. | | ||
+ | ^ ^^^ | ||
+ | ^Happiness ^Safe |Remove up to 3 Stress from a willing target. | | ||
+ | ^::: ^Normal |Reset willing target' | ||
+ | ^::: ^Risky |Reset willing target' | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |Just straight vibing on life. No negative side-effects. | | ||
+ | ^::: ^7-9 |The target passes out from bliss until the beginning of the next exploration turn. | | ||
+ | ^::: ^4-6 |The target' | ||
+ | ^::: ^1-3 |The target achieves momentary enlightenment, | ||
+ | ^ ^^^ | ||
+ | ^Health ^Safe |Restore all lost Flesh to a single willing creature. | | ||
+ | ^::: ^Normal |Restore all lost Flesh, Energy, and Attention to a single willing creature. | | ||
+ | ^::: ^Risky |Restore all lost Flesh/ | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |The healing is instantaneous and without any side-effects. | | ||
+ | ^::: ^7-9 |The target' | ||
+ | ^::: ^4-6 |The process is excruciatingly painful. The target is healed, but gains a new random injury and 3 points of Stress immediately afterwards. Roll for Cracks for each point separately. | | ||
+ | ^::: ^1-3 |The target is healed, but is also knocked unconscious for the remainder of the current session. | | ||
+ | ^ ^^^ | ||
+ | ^Love ^Safe |An enemy loses all immediate interest in harming you. | | ||
+ | ^::: ^Normal |You gain a relationship of Friend with any creature. | | ||
+ | ^::: ^Risky |You gain a relationship of Bond with any creature. | | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |Something about you causes your target' | ||
+ | ^::: ^7-9 |Your target' | ||
+ | ^::: ^4-6 |Your target will suspect trickery or foul play of some sort, but their feelings for you will change nonetheless... and they will hate themselves for it. They will do everything in their power to keep you as far away from them as possible at all times, preferring to love you from a distance in order to keep their dignity intact. | | ||
+ | ^::: ^1-3 |Your target is gripped with a dangerous, psychotic obsession with you. This will likely | ||
+ | ^ ^^^ | ||
+ | ^More Wishes ^Safe |You gotta try, right? You may make +1 additional | ||
+ | ^::: ^Normal |You may make +2 additional wishes this session. | | ||
+ | ^::: ^Risky |You may make +3 additional | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |Making the wish to get more wishes | ||
+ | ^::: ^7-9 |You get your bonus wish(es), but you also had to spend one getting them. | | ||
+ | ^::: ^4-6 |All your bonus wishes automatically have a complication roll of 1 (worst possible result). | | ||
+ | ^::: ^1-3 |As 4-6 (worst possible result each time) but you have to make all your bonus wishes and you have to do so right now (cannot take any other actions until all bonus wishes have been made). Every granted wish for the remainder | ||
+ | ^ ^^^ | ||
+ | ^Mulligan ^Safe |Undo any decision/ | ||
+ | ^::: ^Normal |Undo any decision/ | ||
+ | ^::: ^Risky |Undo any decision/ | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |You made the oopsie go away, reality is completely rewritten. | | ||
+ | ^::: ^7-9 |Even though things happened differently this time, everybody still remembers the other timeline you truncated and knows what you did. | | ||
+ | ^::: ^4-6 |Your bad decision is reversed, but you were doomed to repeat it anyway. Fingers crossed you get a different result this time. | | ||
+ | ^::: ^1-3 |Whatever bad situation you were trying to avoid, your wish made it significantly worse. Referee decides what happens to you, but it ain't good. | | ||
+ | ^ ^^^ | ||
+ | ^Power ^Safe |Gain +1 XP. | | ||
+ | ^::: ^Normal |Gain +2 XP. | | ||
+ | ^::: ^Risky |Gain +3 XP and a keystone | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |Nothing interferes with your accumulation of power. | | ||
+ | ^::: ^7-9 |You are corrupted and twisted. If your new XP results in a level-up, you gain your level in a random archetype from the Heritage category instead of being able to choose for yourself. This doesn' | ||
+ | ^::: ^4-6 |Shatter your health. You gain three random injuries. | | ||
+ | ^::: ^1-3 |Forsake your bonds. The referee chooses a random ally; you must immediately attack them and fight until either they' | ||
+ | ^ ^^^ | ||
+ | ^Safety ^Safe |All incoming attacks have a failure chance of 3 for remainder of session. | | ||
+ | ^::: ^Normal |All incoming attacks have a failure chance of 6 for remainder of session. | | ||
+ | ^::: ^Risky |All incoming attacks have a failure chance of 9 for remainder of session. | | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |No side effects whatsoever. Enjoy your special protection. | | ||
+ | ^::: ^7-9 |All enemies can see that you're clearly protected and can avoid wasting attacks on you/ | ||
+ | ^::: ^4-6 |If you attack or make any other offensive actions of your own, you immediately lose your protection. | | ||
+ | ^::: ^1-3 |You are immediately turned to stone for the remainder of the session (as endstate of the Petrifying effect). Restoring you to normal early also removes your protection. | | ||
+ | ^ ^^^ | ||
+ | ^Success ^Safe |Turn any 1 trigger die result into a 12. | | ||
+ | ^::: ^Normal |Turn any 2 trigger die results into 12. | | ||
+ | ^::: ^Risky |Turn any 5 trigger die results into 12. | | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |Save your free 12 results for whenever you need them. Unused ones go away at the end of the session. | | ||
+ | ^::: ^7-9 |You cannot save your 12s for later and must use them on your next available trigger die rolls. | | ||
+ | ^::: ^4-6 |You cannot save your 12s for later. After using all your automatic 12s, you immediately have an equal number of automatic 1s on further trigger die rolls afterward. | | ||
+ | ^::: ^1-3 |You cannot save your 12s for later. Every time you roll a trigger die and make it an automatic 12, you also lose 1 point of Flesh. | | ||
+ | ^ ^^^ | ||
+ | ^Wealth ^Safe |Gain 2 Dosh. | | ||
+ | ^::: ^Normal |Gain 5 Dosh. | | ||
+ | ^::: ^Risky |Gain 10 Dosh. | | ||
+ | ^::: ^ Complications | ||
+ | ^::: ^10-12 |The Dosh appears immediately in your inventory | ||
+ | ^::: ^7-9 |The Dosh appears immediately, | ||
+ | ^::: ^4-6 |Somebody close/ | ||
+ | ^::: ^1-3 |The Dosh will soon show up (it falls off the back of a cart or something). It belongs to somebody powerful and vengeful. No matter what you do, they will know you have it and will be coming to get what's theirs. | | ||
+ | ^ ^^^ | ||
- | === Happiness | + | ====== Ambitious ====== |
- | ^Safe |Remove up to 3 Stress from a willing target. | | + | ^ ^^^ |
- | ^Normal | + | ^{{ra> |
- | ^Risky | + | ^ ^^^ |
- | ^ Complications | + | |
- | ^10-12 |Just straight vibing | + | |
- | ^7-9 |The target passes out from bliss until the beginning of the next exploration turn. | | + | |
- | ^4-6 |The target' | + | |
- | ^1-3 |The target achieves momentary enlightenment, and in so doing destroys all of their resources (Provisions, | + | |
- | === Health | + | ====== Beneficent ====== |
- | ^Safe |Restore all lost Flesh to a single willing creature. | | + | ^ ^^^ |
- | ^Normal | + | ^{{ra> |
- | ^Risky | + | ^ ^^^ |
- | ^ Complications | + | |
- | ^10-12 |The healing is instantaneous and without any side-effects. | | + | |
- | ^7-9 |The target's body grows back strangely. They gain a random mutation. | | + | |
- | ^4-6 |The process is excruciatingly painful. The target is healed, but gains a new random injury and 3 points | + | |
- | ^1-3 |The target is healed, but is also knocked unconscious for the remainder of the current session. | | + | |
- | === Love === | + | ====== Bestowal ====== |
- | ^Safe |An enemy loses all immediate interest in harming you. | | + | ^ ^^^ |
- | ^Normal |You gain a relationship of Friend with any creature. | | + | ^{{ra> |
- | ^Risky |You gain a relationship of Bond with any creature. | | + | ^ ^^^ |
- | ^ Complications | + | |
- | ^10-12 |Something about you causes your target' | + | |
- | ^7-9 |Your target's heart is changed slowly. The wish takes effect at the end of the session- | + | |
- | ^4-6 |Your target will suspect trickery or foul play of some sort, but their feelings for you will change nonetheless... and they will hate themselves | + | |
- | ^1-3 |Your target is gripped with a dangerous, psychotic obsession with you. This will likely start as stalking and quickly escalate | + | |
- | === More Wishes | + | ====== Humble ====== |
- | ^Safe |You may make +1 additional wish this session. | | + | ^ ^^^ |
- | ^Normal |You may make +2 additional wishes this session. | | + | ^{{ra> |
- | ^Risky |You may make +3 additional wishes this session. | | + | ^ ^^^ |
- | ^ | + | |
- | ^10-12 |Making the wish to get more wishes didn' | + | |
- | ^7-9 |You get your bonus wish(es), but you also had to spend one getting them. | | + | |
- | ^4-6 |All your bonus wishes | + | |
- | ^1-3 |As 4-6 (worst possible result each time) but you have to make all your bonus wishes | + | |
- | + | ||
- | === Power === | + | |
- | ^Safe |Gain +1 XP. | | + | ====== |
- | ^Normal |Gain +2 XP. | | + | |
- | ^Risky |Gain +3 XP and a keystone of your choice. | | + | |
- | ^ Complications | + | |
- | ^10-12 |Nothing interferes with your accumulation of power. | | + | |
- | ^7-9 |You are corrupted and twisted. If your new XP results in a level-up, you gain your level in a random class from the Heritage category instead of being able to choose for yourself. This doesn' | + | |
- | ^4-6 |Shatter your health. You gain three random injuries. | | + | |
- | ^1-3 |Forsake your bonds. The referee chooses a random ally; you must immediately attack them and fight until either they' | + | |
- | + | ||
- | === Wealth | + | |
- | + | ||
- | ^Safe |Gain 2 Dosh. | | + | |
- | ^Normal |Gain 5 Dosh. | | + | |
- | ^Risky |Gain 10 Dosh. | | + | |
- | ^ Complications | + | |
- | ^10-12 |The Dosh appears immediately in your inventory or sitting before you. No strings attached whatsoever. | | + | |
- | ^7-9 |The Dosh appears immediately, | + | |
- | ^4-6 |Somebody close/ | + | |
- | ^1-3 |The Dosh will soon show up (it falls off the back of a cart or something). It belongs to somebody powerful and vengeful. No matter what you do, they will know you have it and will be coming to get what's theirs. | | + | |
- | + | ||
- | ====== Tercet | + | |
^ ^^^ | ^ ^^^ | ||
- | ^{{ra> | + | ^{{ra> |
+ | |{{fa> | ||
^ ^^^ | ^ ^^^ | ||
- | ====== Enterprises ====== | ||
- | |||
- | ^Wishmaster School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | |