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wishmaster [2020/08/18 10:56]
kyle [Beneficent]
wishmaster [2020/11/19 13:31] (current)
kyle
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 //The wishes are offered as a traditional courtesy for letting the djinn escape. You are not actually their master, and if you offend them by acting like a tit they will annihilate you.// //The wishes are offered as a traditional courtesy for letting the djinn escape. You are not actually their master, and if you offend them by acting like a tit they will annihilate you.//
  
-Wishmasters have access to a powerful and versatile, but limited ability that also has a chance to carry nasty consequences. It's a good fit for players who enjoy the gambler's thrill of high-risk and high-reward, or for more prudent types can make for a useful support ability when used as a calculated risk.+Wishmasters have access to a powerful and versatile, but limited ability that also has a chance to carry nasty consequences. It's a good fit for players who enjoy the gambler's thrill of high-risk and high-reward, or for more prudent types can make for an excellent support ability if used as a more calculated risk.
  
 ^[[#Wishmaster]] ^^Get your heart's desire. | ^[[#Wishmaster]] ^^Get your heart's desire. |
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 |{{fa>caret-right?24}} |[[#Bestowal]] |Grant others' wishes. | |{{fa>caret-right?24}} |[[#Bestowal]] |Grant others' wishes. |
 |{{fa>caret-right?24}} |[[#Humble]] |Small things carry no consequence. | |{{fa>caret-right?24}} |[[#Humble]] |Small things carry no consequence. |
-|{{fa>caret-right?24}} |[[#Tercet]] |Three wishes. | +|{{fa>caret-right?24}} |[[#Warranty]] |Refunds on faulty wishes. | 
-^[[#Enterprises]] ||Wishmaster School |+^^^
  
 ====== Wishmaster ====== ====== Wishmaster ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Make a Wish:** You have the power to make a wish for your choice of Destruction, Happiness, Health, Love, More Wishes, Mulligan, Power, or Wealth. See the Wishes sidebar below for more information on the various rewards and risks of wishes. Making a wish takes one action. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Quantity:** Wishes are powerful thing, and you can normally only make one of them per session. \\ \\ {{fa>minus-circle?24&align=left}}**Monkey's Paw:** When you make a wish, you always get what you wished for but there are often also consequences. Roll a consequence check and check the associated table for the wish you made. Dice rolled for consequence checks are not trigger dice and cannot have their values manipulated/altered by any effect that can change trigger die results. \\ \\ {{fa>minus-circle?24&align=left}}**Abstention and Greed:** You may optionally choose to wish for less (a "Safe" wish) or more (a "Risky" wish) than the standard effect. Making a Safe wish allows you to roll twice on the consequences chart and take the higher result, while making a Risky wish requires you to roll twice and take the lower result. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Make a Wish:** You have the power to make a wish for your choice of Destruction, Happiness, Health, Love, More Wishes, Mulligan, Power, Safety, Success, or Wealth. See the Wishes sidebar below for more information on the various rewards and risks of wishes. Making a wish takes one action. \\ \\ {{fa>minus-circle?24&align=left}}**Standard Quantity:** Wishes are powerful things, and you can normally only make up to three of them per session. \\ \\ {{fa>minus-circle?24&align=left}}**Monkey's Paw:** When you make a wish, you always get what you wished for but there are often also consequences. Roll a consequence check and check the associated table for the wish you made. Dice rolled for consequence checks are not trigger dice and cannot have their values manipulated/altered by any effect that can change trigger die results. \\ \\ {{fa>plus-circle?24&align=left}}**Abstention and Greed:** You may optionally choose to wish for less (a "Safe" wish) or more (a "Risky" wish) than the standard effect. Making a Safe wish allows you to roll twice on the consequences chart and take the higher result, while making a Risky wish requires you to roll twice and take the lower result. |
 ^ ^^^ ^ ^^^
  
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 ^::: ^1-3 |Your target is gripped with a dangerous, psychotic obsession with you. This will likely start as stalking and quickly escalate to violence against "rivals" and possibly even attempts to capture and confine you. Have fun with that. | ^::: ^1-3 |Your target is gripped with a dangerous, psychotic obsession with you. This will likely start as stalking and quickly escalate to violence against "rivals" and possibly even attempts to capture and confine you. Have fun with that. |
 ^ ^^^ ^ ^^^
-^More Wishes ^Safe |You may make +1 additional wish this session. |+^More Wishes ^Safe |You gotta try, right? You may make +1 additional wish this session. |
 ^::: ^Normal |You may make +2 additional wishes this session. | ^::: ^Normal |You may make +2 additional wishes this session. |
 ^::: ^Risky |You may make +3 additional wishes this session. | ^::: ^Risky |You may make +3 additional wishes this session. |
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 ^::: ^  Complications  ^^ ^::: ^  Complications  ^^
 ^::: ^10-12 |Nothing interferes with your accumulation of power. | ^::: ^10-12 |Nothing interferes with your accumulation of power. |
-^::: ^7-9 |You are corrupted and twisted. If your new XP results in a level-up, you gain your level in a random class from the Heritage category instead of being able to choose for yourself. This doesn't cost you a keystone. If the XP granted from your wish doesn't result in a new level, you can ignore this effect. |+^::: ^7-9 |You are corrupted and twisted. If your new XP results in a level-up, you gain your level in a random archetype from the Heritage category instead of being able to choose for yourself. This doesn't cost you a keystone. If the XP granted from your wish doesn't result in a new level, you can ignore this effect. |
 ^::: ^4-6 |Shatter your health. You gain three random injuries. | ^::: ^4-6 |Shatter your health. You gain three random injuries. |
 ^::: ^1-3 |Forsake your bonds. The referee chooses a random ally; you must immediately attack them and fight until either they're dead or you are defeated. | ^::: ^1-3 |Forsake your bonds. The referee chooses a random ally; you must immediately attack them and fight until either they're dead or you are defeated. |
 +^ ^^^
 +^Safety ^Safe |All incoming attacks have a failure chance of 3 for remainder of session. |
 +^::: ^Normal |All incoming attacks have a failure chance of 6 for remainder of session. |
 +^::: ^Risky |All incoming attacks have a failure chance of 9 for remainder of session. |
 +^::: ^  Complications  ^^
 +^::: ^10-12 |No side effects whatsoever. Enjoy your special protection. |
 +^::: ^7-9 |All enemies can see that you're clearly protected and can avoid wasting attacks on you/strategize around it. |
 +^::: ^4-6 |If you attack or make any other offensive actions of your own, you immediately lose your protection. |
 +^::: ^1-3 |You are immediately turned to stone for the remainder of the session (as endstate of the Petrifying effect). Restoring you to normal early also removes your protection. |
 +^ ^^^
 +^Success ^Safe |Turn any 1 trigger die result into a 12. |
 +^::: ^Normal |Turn any 2 trigger die results into 12. |
 +^::: ^Risky |Turn any 5 trigger die results into 12. |
 +^::: ^  Complications  ^^
 +^::: ^10-12 |Save your free 12 results for whenever you need them. Unused ones go away at the end of the session. |
 +^::: ^7-9 |You cannot save your 12s for later and must use them on your next available trigger die rolls. |
 +^::: ^4-6 |You cannot save your 12s for later. After using all your automatic 12s, you immediately have an equal number of automatic 1s on further trigger die rolls afterward. |
 +^::: ^1-3 |You cannot save your 12s for later. Every time you roll a trigger die and make it an automatic 12, you also lose 1 point of Flesh. |
 ^ ^^^ ^ ^^^
 ^Wealth ^Safe |Gain 2 Dosh. | ^Wealth ^Safe |Gain 2 Dosh. |
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Always Hungry:** When you make a wish for Destruction, Power, More Wishes, or Wealth you may choose to spend a point of Mojo in order to change the consequence you roll to the next-higher consequence on the chart. For example, if you get the worst consequence by rolling 1-3, you can change it to the second-worst consequence as if you'd rolled a 4-6 instead. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Twist:** You can only change a wish's consequence a maximum of one time per wish with this ability. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Always Hungry:** When you make a wish for Destruction, Power, More Wishes, Success, or Wealth you may choose to spend a point of Mojo in order to change the consequence you roll to the next-higher consequence on the chart. For example, if you get the worst consequence by rolling 1-3, you can change it to the second-worst consequence as if you'd rolled a 4-6 instead. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Twist:** You can only change a wish's consequence a maximum of one time per wish with this ability. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Spread Positivity:** When you make a wish for Happiness, Health, Love, or Mulligan you may choose to spend a point of Mojo in order to change the consequence you roll to the next-higher consequence on the chart. For example, if you get the worst consequence by rolling 1-3, you can change it to the second-worst consequence as if you'd rolled a 4-6 instead. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Twist:** You can only change a wish's consequence a maximum of one time per wish with this ability. |+^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Spread Positivity:** When you make a wish for Happiness, Health, Love, Mulligan, or Safety you may choose to spend a point of Mojo in order to change the consequence you roll to the next-higher consequence on the chart. For example, if you get the worst consequence by rolling 1-3, you can change it to the second-worst consequence as if you'd rolled a 4-6 instead. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Twist:** You can only change a wish's consequence a maximum of one time per wish with this ability. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Granter of Desires:** You may grant wishes to other creatures instead of only your own. Wishes granted to others don't count against your normal limit of wishes made per session. \\ \\ {{fa>minus-circle?24&align=left}}**Petitioning:** In order to make a wish from you, a creature must be able to clearly communicate what they want to you in some fashion. Doing so costs the target one action and 1 point of Mojo. \\ \\ {{fa>minus-circle?24&align=left}}**One Per Customer:** No creature can ask for more than one wish from you per session. \\ \\ {{fa>minus-circle?24&align=left}}**Playing With Fire:** Consequences of another's wish are suffered by them, not by you. Petitioners suffer the consequence one step worse than the one they actually rolled- for example, if they roll a 10-12 and thus would normally suffer no consequence at all, they instead take the mildest consequence as if they had rolled a 7-9. \\ \\ {{fa>plus-circle?24&align=left}}**Thumb on the Scale:** If you know the Ambitious and/or Beneficent abilities from this class, you can choose to spend Mojo of your own to cancel the increased consequences to a petitioner making a wish of the appropriate type. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Granter of Desires:** You may grant wishes to other creatures instead of only your own. Wishes granted to others don't count against your normal limit of wishes made per session. \\ \\ {{fa>minus-circle?24&align=left}}**Petitioning:** In order to make a wish from you, a creature must be able to clearly communicate what they want to you in some fashion. Doing so costs the target one action and 1 point of Mojo. \\ \\ {{fa>minus-circle?24&align=left}}**One Per Customer:** No creature can ask for more than one wish from you per session. \\ \\ {{fa>minus-circle?24&align=left}}**Playing With Fire:** Consequences of another's wish are suffered by them, not by you. Petitioners suffer the consequence one step worse than the one they actually rolled- for example, if they roll a 10-12 and thus would normally suffer no consequence at all, they instead take the mildest consequence as if they had rolled a 7-9. \\ \\ {{fa>plus-circle?24&align=left}}**Thumb on the Scale:** If you know the Ambitious and/or Beneficent abilities from this archetype, you can choose to spend Mojo of your own to cancel the increased consequences to a petitioner making a wish of the appropriate type. |
 ^ ^^^ ^ ^^^
  
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 ^ ^^^ ^ ^^^
  
-====== Tercet ======+====== Warranty ======
  
 ^ ^^^ ^ ^^^
-^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**The Traditional Amount:** You may make three wishes per session instead of only one. |+^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Wish I Was a Lawyer:** Your wishes come with some small form of magical guarantee that doesn't protect you from bad results, but does grant you refunds on faulty wishes. Every time you make a wish and get the worst possible consequence (1-3), then the wish doesn't count against your normal limit of three per session and you can use it again on something else. | 
 +|{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Lesser Defects:** You can also choose to get a refund on wishes that had the second-worst possible result (4-6). \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Refunding a partially-defective wish in this way costs 1 Mojo. |
 ^ ^^^ ^ ^^^
  
-====== Enterprises ====== 
- 
-^Wishmaster School |The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. | 
wishmaster.1597769801.txt.gz · Last modified: 2020/08/18 10:56 by kyle