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workshop [2020/10/15 16:28]
kyle
workshop [2020/11/19 10:42] (current)
kyle
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 ^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Depot:** The Workshop is constantly creating ammunition, spell components, fuel, and other necessary materials to make them available to adventurers at rock-bottom prices. Adventurers can choose to gain 1 point of Provisions here mid-session by spending 1 Dosh. \\ \\ {{fa>plus-circle?24&align=left}}**Free Uses:** Supplies can be gained here for free a number of times per session equal to the base's Economy rating. Uses of this feature are shared among all adventurers. | ^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Depot:** The Workshop is constantly creating ammunition, spell components, fuel, and other necessary materials to make them available to adventurers at rock-bottom prices. Adventurers can choose to gain 1 point of Provisions here mid-session by spending 1 Dosh. \\ \\ {{fa>plus-circle?24&align=left}}**Free Uses:** Supplies can be gained here for free a number of times per session equal to the base's Economy rating. Uses of this feature are shared among all adventurers. |
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-^{{ra>cancel?48|None}} ||{{fa>plus-circle?24&align=left}}**Basic Gear:** The workshop also manufactures basic useful adventuring gear and miscellaneous items, which can be purchased here at a cost of 1 Dosh each: \\ - Rope (10 meters). \\ - Light source. \\ - Survival clothing. \\ - Any random object from the Packrat table in the [[Outfitter]] class. |+^{{ra>cancel?48|None}} ||{{fa>plus-circle?24&align=left}}**Basic Gear:** The workshop also manufactures basic useful adventuring gear and miscellaneous items, which can be purchased here at a cost of 1 Dosh each: \\ - Rope (10 meters). \\ - Light source. \\ - Survival clothing. \\ - Any random object from the Packrat table in the [[Outfitter]] archetype. |
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-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Duplication:** Artifacts (as from the [[Artificer]] class) can be reverse-engineered at the Artifactory. Doing so destroys the artifact in question, but also adds it to an Artifact Library list. New copies of any artifact on the Artifact Library list can be purchased here for 1 Dosh. \\ \\ {{fa>minus-circle?24&align=left}}**Facilities Limit:** The base's Artifact Library list cannot be longer than double its Economy rating. If you wish to add a new artifact to a full list, you must remove another from it to make room. |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Duplication:** Artifacts (as from the [[Artificer]] archetype) can be reverse-engineered at the Artifactory. Doing so destroys the artifact in question, but also adds it to an Artifact Library list. New copies of any artifact on the Artifact Library list can be purchased here for 1 Dosh. \\ \\ {{fa>minus-circle?24&align=left}}**Facilities Limit:** The base's Artifact Library list cannot be longer than double its Economy rating. If you wish to add a new artifact to a full list, you must remove another from it to make room. |
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-^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Spec Work:** The workshop can create advanced/specialized equipment for you, if you're willing to pay. By spending 2 Dosh, you can have any keystone from an unlocked class built here on demand (or 5 Dosh to get a keystone from a locked class). \\ \\ {{fa>minus-circle?24&align=left}}**Temperamental Artists:** Fabrication can be used a maximum number of times per session equal to the base's Influence rating. These uses are shared among all adventurers. |+^{{ra>queen-crown?48|Influence}} ||{{fa>plus-circle?24&align=left}}**Spec Work:** The workshop can create advanced/specialized equipment for you, if you're willing to pay. By spending 2 Dosh, you can have any keystone from an unlocked archetype built here on demand (or 5 Dosh to get a keystone from a locked archetype). \\ \\ {{fa>minus-circle?24&align=left}}**Temperamental Artists:** Fabrication can be used a maximum number of times per session equal to the base's Influence rating. These uses are shared among all adventurers. |
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-^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Custom Vehicles:** Vehicles (as from the [[Vehiclist]] class) with any desired sort of frame can be purchased here. \\ \\ {{fa>plus-circle?24&align=left}}**Discount Lot:** All vehicles purchased here have their total price reduced by an amount of Dosh equal to the base's Economy rating (minimum cost of 1 Dosh). |+^{{ra>diamond?48|Economy}} ||{{fa>plus-circle?24&align=left}}**Custom Vehicles:** Vehicles (as from the [[Vehiclist]] archetype) with any desired sort of frame can be purchased here. \\ \\ {{fa>plus-circle?24&align=left}}**Discount Lot:** All vehicles purchased here have their total price reduced by an amount of Dosh equal to the base's Economy rating (minimum cost of 1 Dosh). |
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-^{{ra>cancel?48|None}} ||{{fa>plus-circle?24&align=left}}**Refueling Station:** So long as you end a day of use with your vehicle back in your base, you do not need to spend any Provisions to "feed" it that day. If you know the Automotive ability from the [[Vehiclist]] class, you may also ignore the additional daily Supplies cost of operation. \\ \\ {{fa>minus-circle?24&align=left}}**Local Jaunts Only:** If you end a day anywhere outside of your base, you have to pay all applicable daily upkeep costs for a vehicle as normal.  |+^{{ra>cancel?48|None}} ||{{fa>plus-circle?24&align=left}}**Refueling Station:** So long as you end a day of use with your vehicle back in your base, you do not need to spend any Provisions to "feed" it that day. If you know the Automotive ability from the [[Vehiclist]] archetype, you may also ignore the additional daily Supplies cost of operation. \\ \\ {{fa>minus-circle?24&align=left}}**Local Jaunts Only:** If you end a day anywhere outside of your base, you have to pay all applicable daily upkeep costs for a vehicle as normal.  |
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workshop.1602800882.txt.gz · Last modified: 2020/10/15 16:28 by kyle