~~NOTOC~~ //What the absolute fuck is that thing, a dreihander?// ^{{ra>key?48|Possible Keystones}} |1. Powerlifter's belt. \\ 2. "King Kong" original movie poster. \\ 3. Gallon jug of hair product. \\ 4. Faded photograph, edges burned. \\ 5. Unsettling disembodied eye. \\ 6. Executioner's hood. | This is a weapon and subject to [[UWR|universal weapon rules]]. ^[[#Dragonslayer]] ^^Wield something oversized. | |{{fa>caret-right?24}} |[[#Deflector]] |Front protection after attacks. | |{{fa>caret-right?24}} |[[#Executioner]] |Instant kills. | |{{fa>caret-right?24}} |[[#Stagger]] |Targets get fewer actions. | |{{fa>caret-right?24}} |[[#Strongarm]] |Less tiring swings. | |{{fa>caret-right?24}} |[[#Sweep]] |Sometimes hit an area. | ^ ^^^ ====== Dragonslayer ====== ^ ^^^ ^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Tear the World Asunder:** As an action, you may make a Melee attack against any target 2-5 meters away. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Cracked, Numb, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Damage Bonus:** This weapon is exceptionally powerful, dealing +2 bonus damage on every attack. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Big Enough:** Size-based failure chances to attacks against larger targets with this weapon are reduced by 12. \\ \\ {{fa>minus-circle?24&align=left}}**Exhaustingly Unwieldy:** When the trigger die result is 1-3, then attacks made with this weapon cost 1 Energy. \\ \\ {{fa>minus-circle?24&align=left}}**Reach Weapon:** This weapon cannot be used to attack subjects that are directly adjacent to you, only those 2-5 meters away. | ^ ^^^ ^Condition ^^Explanation ^ |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Incoming attacks critically hit on a trigger die result of 10+. | |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. | |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. | ====== Deflector ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Interposing Bulk:** Your weapon acts as a physical barrier whenever you bring it down. Every time you make an attack with this weapon it acts as a minor shield, making all attacks originating from locations within your visual arc have a failure chance of 3 against you until the beginning of your next turn. \\ \\ {{fa>minus-circle?24&align=left}}**Limits:** The effect only applies against attacks made by creatures in front of you (within your visual arc). Any attack or effect that ignores cover or shields (from the [[Shieldbearer]] archetype) also ignores the effect of Deflector. | ^ ^^^ ====== Executioner ====== ^ ^^^ ^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Headsman:** You can choose to make a special powerful attack with this weapon. If an Executioner strike hits, it instantly kills its target if they are your level or lower. Execute strikes are considered an assassination effect, so any ability that raises your effective level for purposes of assassination or protects your target from the same also applies to Execute. \\ \\ {{fa>minus-circle?24&align=left}}**Overextended:** After making an Executioner strike, you take +2 damage from all incoming attacks until the beginning of your next turn. This penalty stacks with itself if you make multiple Executioner attacks in a single round. \\ \\ {{fa>minus-circle?24&align=left}}**Incredible Effort:** Executioner strikes always cost 1 Energy to perform regardless of the result on the trigger die. | ^ ^^^ ====== Stagger ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Sent For a Loop:** The sheer force and weight of your weapon staggers its targets. When the trigger die displays a result of 10+, the attacked target gets one less action on their next turn (minimum 0). \\ \\ {{fa>plus-circle?24&align=left}}**Blood Loss:** If your attack removed one or more points of Flesh from its target, they are staggered automatically regardless of the trigger die result. | ^ ^^^ ====== Strongarm ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Trained By SOLDIER:** You wield your weapon with practiced ease. When the trigger die is 1-3, attacks with this weapon cost 1 Attention instead of Energy (if any Attention is available). | ^ ^^^ ====== Sweep ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Mowing The Lawn:** When the trigger die rolled with the attack is 10+, your attack also hits all creatures that are adjacent to your original target. \\ \\ {{fa>plus-circle?24&align=left}}**Sweep Control:** You can avoid hitting a target (such as an ally) with Sweep if you'd rather not. | ^ ^^^