~~NOTOC~~ //I once got my unmentionables bitten by a sea-viper and my useless manservant Hugo refused to suck the venom out for me. In the end, I had to suck it out myself.// ^{{ra>key?48|Possible Keystones}} |1. Rattlesnake skull. \\ 2. Box of medical-grade syringes. \\ 3. Large scorpion specimen. \\ 4. Bust of Sigmund Freud. \\ 5. Children's(?) book titled "Sleep-Around Tim Gets the Clap Again". \\ 6. High-quality turkey baster. | This is a weapon and subject to [[UWR|universal weapon rules]]. ^[[#Injector]] ^^Put something nasty in them. | |{{fa>caret-right?24}} |[[#Ejector]] |Spread injections. | |{{fa>caret-right?24}} |[[#Prescription]] |Stronger against specific targets. | |{{fa>caret-right?24}} |[[#Spite]] |Progression attacks are sometimes free. | |{{fa>caret-right?24}} |[[#Subtle Needle]] |Don't give yourself away. | |{{fa>caret-right?24}} |[[#Torment]] |Injection is easier and lasts longer. | ^ ^^^ ====== Injector ====== ^ ^^^ ^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**This Won't Hurt Me a Bit:** As an action, you may make a Melee attack against any target within 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleary, Choking, or Numb conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>plus-circle?24&align=left}}**Inject:** When the attack's trigger die is a 7+, you leave something behind in your target's body that can cause them further harm. As an action, you can choose to make a "progression attack" against any target you've previously successfully injected. Progression attacks have effectively infinite range and completely ignore all failure chances from cover, concealment, or the presence of water. All progression attacks are considered backstabs (and thus deal +2 damage) even if the target can clearly and directly sense you when you're making them. \\ \\ {{fa>minus-circle?24&align=left}}**Course Is Run:** When the trigger die rolled with a progression attack is 1-3, the target loses its injected status immediately afterwards and must be re-injected before any more progression attacks are made. Injected targets automatically lose their injected status at the end of the current exploration turn. \\ \\ {{fa>plus-circle?24&align=left}}**Water Failure:** This weapon is less awkward underwater than normal. Attacks made while submerged or against a submerged target have a failure chance of 6 instead of simply being impossible. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** When the trigger die rolled with the attack is 1, lose 1 Supplies. This weapon cannot be used if you have no Supplies remaining. | ^ ^^^ ^Condition ^^Explanation ^ |{{ra>bleeding-eye?32&align=left}} ^Bleary |{{fa>minus-circle?18&align=left}} Treat all spaces as having partial concealment. Spaces that already have partial concealment are treated as having full concealment. | |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). | |{{ra>aura?32&align=left}} ^Numb |{{fa>minus-circle?18&align=left}} Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. | ====== Ejector ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Longer Reach:** You may use normal attacks with this weapon ar a range of 2 meters instead of only 1. \\ \\ {{fa>plus-circle?24&align=left}}**Plague:** When the trigger die with a progression attack is 10+, you may select any other target within 2 meters of the original to add the injected status to (and thus allow yourself to use progression attacks against them as well, if you want). \\ \\ {{fa>plus-circle?24&align=left}}**Grand Finale:** When you use a progression attack to strike a killing blow on a target, all enemies within 2 meters of them become injected as well. | ^ ^^^ ====== Prescription ====== ^ ^^^ ^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Just For You:** By spending a procedure's worth of work, you can adjust your injectable formula to be particularly effective against a specific individual that you name, such as “Lord Toastwanker”, “The Dean's horse”, or “that one guy in the homemade batman costume who keeps trying to steal my hubcaps.” Against the specified target, the injector deals +2 damage with all regular and progression strikes. You can declare a new prescription target by spending another procedure to re-adjust your formula. \\ \\ {{fa>plus-circle?24&align=left}}**Still Approved For General Use:** The injector has no special bonus against creatures other than the specified target, but still has all the normal effects against them. \\ \\ {{fa>minus-circle?24&align=left}}**Materials Needed:** In order to create a prescription for a subject, you need access to some part of their body (hair clippings, drop of blood, chewed-off fingernails, severed thumb, whatever). If you can’t get such a thing you can substitute 1 Supplies instead. | ^ ^^^ ====== Spite ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Inescapable Torment:** When the trigger die rolled with a progression attack is 10+, then the progression attack retroactively becomes a free action. There is no limit to how many times per round this can occur. You must have at least one action left in a round to make progression attacks as normal. \\ \\ {{fa>plus-circle?24&align=left}}**Self-Sustaining:** Progression attacks never cost Supplies, even when the trigger die is a 1. You do not need to have any Supplies on hand to make progression attacks (but you still do to make normal attacks with this weapon). | ^ ^^^ ====== Subtle Needle ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Just A Little Poke:** You can attack with this weapon without giving away your position or intent. Attacked subjects will still be aware that they just got injected, but not necessarily know by whom so long as you were hidden or part of a larger crowd when you did it. \\ \\ {{fa>plus-circle?24&align=left}}**Poker Face:** When you make progression attacks against an injected subject, no observer is able to tell that you're doing anything suspicious at all. | ^ ^^^ ====== Torment ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Vein Finder:** Every target you successfully damage with this attack is considered injected afterwards and thus can be struck by progression attacks. \\ \\ {{fa>plus-circle?24&align=left}}**Lingering:** Targets struck with a progression attack lose their injected status on a trigger die result of 1 instead of 1-3. Injected targets still automatically lose their injected status at the end of the current exploration turn as normal. | ^ ^^^