~~NOTOC~~ //A fine whip is an excellent tool for mast-binding, gorge-swinging, foe-tangling, god-challenging, and of course my personal favorite: ass-smacking.// ^{{ra>key?48|Possible Keystones}} |1. Length of lightweight, yet sturdy chain. \\ 2. Triple-wrap belt. \\ 3. Leather vest/bodice. \\ 4. Ringmaster's hat. \\ 5. Kraken insignia. \\ 6. Hangman's noose. | This is a weapon and subject to [[UWR|universal weapon rules]]. ^[[#Lasher]] ^^A long, flexible weapon. | |{{fa>caret-right?24}} |[[#Disabler]] |Disable a target's weapon. | |{{fa>caret-right?24}} |[[#Far Hand]] |Enhanced grabbing ability. | |{{fa>caret-right?24}} |[[#Lash Pull]] |Yank targets around. | |{{fa>caret-right?24}} |[[#Octopus]] |Attack and grab more flexibly. | |{{fa>caret-right?24}} |[[#Serpentine]] |Sometimes backstab from the front. | ^ ^^^ ====== Lasher ====== ^ ^^^ ^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Grabber:** You can grab things/creatures with your weapon as an action, allowing you to inflict the Grabbed condition at a range of 5 instead of 1. If somebody doesn't want to be grabbed, you still have to get a 7+ on a trigger die to succeed as usual. \\ \\ {{fa>plus-circle?24&align=left}}**Constrict:** You can freely use this weapon to attack targets while you're using it to grab them. \\ \\ {{fa>minus-circle?24&align=left}}**Exclusivity:** If you're currently using this weapon to grab a target, you cannot attack or grab any other targets without relinquishing your grab first. | ^ ^^^ ^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**When a Problem Comes Along:** As an action, you may make a Melee attack against any target within 2-5 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Choking, Crippled, or Deprived conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Skullduggery:** This weapon can be used to backstab (+2 damage to targets that cannot see you) and assassinate (instantly kill targets of equal or lower level who weren't expecting an attack). \\ \\ {{fa>minus-circle?24&align=left}}**Reach Weapon:** This weapon cannot be used to attack subjects that are directly adjacent to you, only those 2-5 meters away. | ^ ^^^ ^Condition ^^Explanation ^ |{{ra>noose?32&align=left}} ^Choking |{{fa>minus-circle?18&align=left}} Lose 1 Energy at the end of each round. If no Energy remains, lose Flesh instead. Successfully throwing off the condition prevents damage for that round. \\ \\ {{fa>minus-circle?18&align=left}} Making a recovery action no longer restores 1 Energy (but still allows a check to remove a condition as normal). | |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |{{ra>broken-bottle?32&align=left}} ^Leaking |{{fa>minus-circle?18&align=left}} When consuming any resource (Provisions/Supplies/Mojo), consume +1 additional point if possible. | |{{ra>tentacle?32&align=left}} ^Grabbed |{{fa>minus-circle?18&align=left}} Grabber and grabbed are connected in some way; neither of them can move without dragging the other along for the ride. The distance between grabber and grabbed is always at maximum the same as the range of whatever ability caused the grab in the first place. \\ \\ {{fa>minus-circle?18&align=left}} If grabber or grabbed are small enough for the other to carry, they can be dragged. This causes encumbrance if both are the same size. \\ \\ {{fa>minus-circle?18&align=left}} The grabber can choose to end the effect as a free action during their turn. \\ \\ {{fa>minus-circle?18&align=left}} The grabber ignores the effects of cover and concealment in regards to the target they've grabbed. \\ \\ {{fa>plus-circle?18&align=left}} Unlike other conditions, the target can choose to skip the automatic recovery roll at the end of their turn for Grabbed if desired. \\ \\ {{fa>minus-circle?18&align=left}} Unlike other conditions, the Grabbed condition stacks. A single creature can be grabbed by multiple different other creatures and thus have multiple versions of the Grabbed condition in place on them at once, all of which are recovered from separately. Everybody in an interconnected grab-pile has to carry the weight of everybody else. \\ \\ {{fa>minus-circle?18&align=left}} Although a single creature can be grabbed by multiple other creatures at once, they can only grab up to one other target at a time. | ====== Disabler ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Weapon Wrap:** When the trigger die used during the attack is 10+, you tangle up the target's weapons. Until the beginning of your next turn, the target cannot take any actions to attack with any weapon archetype. The target can still freely take offensive actions with non-weapon archetypes (such as [[Wrestler]] or elemental archetypes) or take non-offensive actions. | ^ ^^^ ====== Far Hand ====== ^ ^^^ ^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Fine Control:** You can use the weapon to do anything you could normally do with your hands other than wielding weapons or using special abilities (such as turning over a playing card, adding a spoonful of sugar to your tea, turning a doorknob, pushing a button, or snatching a coin off a table) at a range of 5 meters instead of only 1 meter. \\ \\ {{fa>plus-circle?24&align=left}}**Reel In:** If you grab something relatively small and light with your weapon, you can pull it to yourself as a free action immediately after grabbing it. | ^ ^^^ ^{{ra>hand-emblem?48|Active Logistics}} ||{{fa>plus-circle?24&align=left}}**Swing It:** As an action, you may grab anything convenient and solid in the environment (beams, branches, gargoyles, etc) above you in range and then swing on your weapon like a rope, allowing you to move up to 5 meters from your current location while ignoring difficult terrain, floor-based traps, or inconvenient chasms. Detaching is a free action any time you like. | ^ ^^^ ====== Lash Pull ====== ^ ^^^ ^{{ra>axe-swing?48|Active Combat}} ||{{fa>plus-circle?24&align=left}}**Scorpion Style:** When you make an attack with this weapon against a target that you have already inflicted the Grabbed condition on with it, you can pull them directly towards you any number of spaces you like in addition to the normal effects of the attack. \\ \\ {{fa>minus-circle?24&align=left}}**Weight Limit:** In order to pull a subject, you must be capable of carrying the subject- this means that you are normally restricted to pulling only creatures of your own size or smaller. \\ \\ {{fa>plus-circle?24&align=left}}**Whirl About:** If the target you struck is small enough that you could lift them without suffering an impairment (under normal circumstances, this means they must be a smaller size than you) you can move them to any space in range of the Lasher attack instead of just moving them towards you. | ^ ^^^ ====== Octopus ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Grabby McGee:** The two basic functions of your weapon (attacking and grabbing) are now essentially combined into one. Every time you attack with this weapon and the trigger die is 7+, you may choose to also inflict the Grabbed condition in addition to any other attack effects. You can also still choose to take a non-attack grabbing action if you want. \\ \\ {{fa>plus-circle?24&align=left}}**Multi-Lasher:** If you're using this weapon to grab a target, you can freely use it to grab or attack other targets as well without relinquishing your grab on the first.| ^ ^^^ ====== Serpentine ====== ^ ^^^ ^{{ra>nodular?48|Enhancement}} ||{{fa>plus-circle?24&align=left}}**Unpredictable Thrasher:** The weapon's business end moves somewhat erratically, sometimes catching targets off-guard. When the trigger die result is a 7+, the attack is considered a backstab if it wasn't already and gains the normal +2 damage boost. \\ \\ {{fa>minus-circle?24&align=left}}**Backstab Defense Applies:** Any target with a special defense against backstabs (such as the Back Plating ability from the [[Tank]] archetype or the Whirl ability from the [[Vigilant]] archetype) also applies it against Serpentine. | ^ ^^^