~~NOTOC~~ //At first they weren't very impressed when I told them I was going to defend their village with just my swords, but then I explained that I meant my Swift Weaponized Orbital Reconnaissance and Deployment System.// Rainmakers are target-callers for some external source of weaponry high above them- this could be a satellite, gunship, bomber squadron, floating eldritch abomination, or whatever. You tell it where to strike, and after a short delay it does so //with extreme prejudice//. Rainmaker attacks have excellent range and area of effect but are nigh-useless underground, meaning the archetype is of limited utility to adventurers that spend a lot of time in deep dark dungeons. This is a weapon and subject to [[UWR|universal weapon rules]]. ^[[#Rainmaker]] ^^Death from above. | |{{fa>caret-right?24}} |[[#Birdseye]] |Get a view from above. | |{{fa>caret-right?24}} |[[#Earthfall]] |Bring down the airborne. | |{{fa>caret-right?24}} |[[#Expediency]] |Remove delay or increase damage. | |{{fa>caret-right?24}} |[[#Lock On]] |A target can't escape. | |{{fa>caret-right?24}} |[[#Smite]] |Hit one target hard. | ^ ^^^ ====== Rainmaker ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Radio Coordinates:** As an action, you may invisibly mark any target space within 50 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Delayed Strike:** At the beginning of your next turn after marking a space, you make a Whelm attack as a free action against that space and all other spaces within 5 meters of it. \\ \\ {{fa>plus-circle?24&align=left}}**Conditions:** When the trigger die is 10+, this weapon inflicts its wielder's choice of the Cracked, Crippled, or Sore conditions to its target. \\ \\ {{fa>plus-circle?24&align=left}}**Powerful:** This weapon is more powerful than normal, dealing +2 damage with every attack. \\ \\ {{fa>plus-circle?24&align=left}}**Area Weapon:** This weapon does not suffer failure chances from concealment. Failure chances from mismatched sizes between attacker and target are reduced by 12. \\ \\ {{fa>plus-circle?24&align=left}}**Skyfaller:** Because this weapon's attacks come from above, it ignores cover from objects between you and the targeted destination. \\ \\ {{fa>minus-circle?24&align=left}}**Setup = Attack:** Marking a target location for an attack to strike counts as an attack action for all game mechanical effects, such as double-attacking or the Nauseous condition. \\ \\ {{fa>minus-circle?24&align=left}}**Umbrella:** Any creatures with a roof over their heads are immune to this weapon's attacks. Only targets with nothing above them but sky are vulnerable to sky-deployed weaponry. \\ \\ {{fa>minus-circle?24&align=left}}**Uncancelable:** Once you've marked a target location, you cannot stop the attack from striking it at the beginning of your next turn even if you'd rather it didn't. \\ \\ {{fa>minus-circle?24&align=left}}**Ammunition:** Roll a trigger die when you mark a target location for this weapon to strike. When its result is 1-6, mark off 1 Supplies. You cannot mark a location if you have no Supplies remaining. This trigger die roll is separate from the trigger die rolled as part of the attack, which has no chance to consume Supplies. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Longer Range:** You can mark a target space further away than 50 meters, up to a maximum of 500 meters. \\ \\ {{fa>minus-circle?24&align=left}}**Extra Calculations:** Marking a space within 51-500 meters takes two actions to perform instead of only one. | ^ ^^^ ^Condition ^^Explanation ^ |{{ra>cracked-helm?32&align=left}} ^Cracked |{{fa>minus-circle?18&align=left}} Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. | |{{ra>snail?32&align=left}} ^Crippled |{{fa>minus-circle?18&align=left}} The maximum distances of all movement and abilities that grant movement are reduced by one step on the standard distance scale (10 -> 5 -> 2 -> 1 -> 0). | |{{ra>player-pain?32&align=left}} ^Sore |{{fa>minus-circle?18&align=left}} Do not automatically regain lost Attention at the beginning of each round. | ====== Birdseye ====== ^ ^^^ ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Aerial Recon:** Communication between you and your attack source is not strictly one-way. When you mark a target space, you can choose to request a survey rather than an attack. You immediately gain an image of the target space and all other spaces within 20 meters of it as seen from above. \\ \\ {{fa>plus-circle?24&align=left}}**Unweaponized:** Using this ability does not count as a weapon attack for purposes of double-attacking or the Nauseous condition. You can do it as much as you want with no penalty. \\ \\ {{fa>minus-circle?24&align=left}}**Limitations:** Your image is very high-resolution and detailed, but still at quite a long vantage point. Anything size 3 (approximately the size of a wastebasket) or smaller will not be clearly identifiable. Anything hiding under cover will also not be visible. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die every time you use Birdseye to gain intel about an area. If the result is 1, doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^ ^^^ ====== Earthfall ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**The Heavens Are Of Me, Not Thee:** When you attack a target with this weapon that is currently airborne for any reason (flying, jumping, etc) they immediately lose up to 10 meters of elevation. If the trigger die is 10+, they lose up to 20 meters of elevation instead. \\ \\ {{fa>plus-circle?24&align=left}}**Forced Fall:** If a target of the attack ends up hitting the ground (or another solid surface) as a result of this elevation loss, they take fall damage in addition to damage from the weapon itself (1 point per 3 meters fallen, applied directly to Flesh). Fall damage is applied to the target immediately after weapon damage. \\ \\ {{fa>minus-circle?24&align=left}}**Distance Calculation:** Only the actual distance between a target and the ground is taken into account when calculating fall damage. For example, if a target was flying 3 meters above the ground, they lose only 1 point of Flesh from their fall even though they could have fallen up to 10 meters. | ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Bring it Down:** You may choose for the attack to utterly splinter anything in its target area made of wood or similarly-durable materials (plastic, bone, ice, etc), and also destroy up to 1 meter's thickness of stone or similarly-durable material such as concrete. This allows it to punch holes in rooftops and strike any creatures hiding underneath them. \\ \\ {{fa>plus-circle?24&align=left}}**Buried Alive:** Any creatures that were underneath a roof you destroyed with this attack are left partially buried in its rubble. This effectively causes them to gain the Grabbed condition from the ruins of whatever building they're in, preventing any movement until they recover from it. \\ \\ {{fa>minus-circle?24&align=left}}**Heavy Ammo:** When choosing to use the this ability, you must always spend a point of Supplies when marking the target area. You no longer roll a trigger die for this; it happens automatically. | ^ ^^^ ====== Expediency ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Don't Make Me Beat You Like a Government Mule, Now:** You can choose to eliminate the normal 1-round delay when calling for an attack with this weapon. You call, then it comes instantly. Use a single trigger die to both determine Supplies consumption from marking the location and to resolve the attack itself. \\ \\ {{fa>plus-circle?24&align=left}}**You Better Be On Goddamn Point:** Alternately, you can choose to leave the normal delay in place. If you allow your overhead weapon the luxury of taking the extra time to aim, bonus damage from the attack is increased from +2 to +5 instead. | ^ ^^^ ====== Lock On ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Tracking Shots:** When you mark a target, you can choose to mark a creature instead of a location. When the attack comes at the beginning of your next round, it will strike the target creature regardless of whether they have moved to a new position during their previous turn. \\ \\ {{fa>plus-circle?24&align=left}}**Large Targeting:** If you mark a creature that's large enough to take up multiple spaces, the target space of the attack is always considered to be their center space. | ^ ^^^ ====== Smite ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Precision Strike:** When making an attack with this weapon, you can choose to strike and damage just one single creature instead of every creature in the target area. All targets other than your lone intended target are left unharmed. \\ \\ {{fa>plus-circle?24&align=left}}**Deadly:** When you use the Smite ability to attack only one target, the attack is considered an assassination strike (if the target is not expecting an attack and is of your level or lower, they are instantly killed by it regardless of defenses or remaining Flesh). | ^ ^^^