~~NOTOC~~ //You ever notice how those enormous cyclops bastards are absolute crack shots with their boulders? Doesn't make any sense, but it's true. Anyway, put this eye patch on; I want to try something.// Anybody with a weapon-using archetype knows how to use them competently, but a Striker makes attacks with next-level precision. This is useful but also somewhat situational, making Striker a great archetype for adventurers that consider themselves primarily warriors but a more mediocre one for adventurers that prefer solving problems other ways. ^[[#Striker]] ^^Attack with uncanny accuracy. | |{{fa>caret-right?24}} |[[#Blind-Fight]] |Ignore concealment. | |{{fa>caret-right?24}} |[[#Deadeye]] |Deadly accuracy with projectiles. | |{{fa>caret-right?24}} |[[#Foebreaker]] |Critically hit more often. | |{{fa>caret-right?24}} |[[#Gapmaker]] |Exclude targets from area attacks. | |{{fa>caret-right?24}} |[[#Hunter]] |Hit differently-sized targets. | ^ ^^^ ====== Striker ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**True Strike:** If you make an attack that fails for any reason (cover, concealment, size differences, special attack effects, etc) you can choose to make it succeed instead. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Making an attack succeed that would have otherwise failed costs 1 Mojo. \\ \\ {{fa>minus-circle?24&align=left}}**No Impossibilities:** You can only use Striker to make an attack succeed if it had a remote possibility of success in the first place. Attacking something behind total cover or outside of your normal range still won't work, Striker or no. \\ \\ {{fa>plus-circle?24&align=left}}**Improbabilities Are Fine Though:** Stacking failure chances above 12 don't make an attack impossible because all attacks always hit on a 12, therefore you can use Striker to make a hit land that you'd normally need to roll a 12 for. | ^ ^^^ ====== Blind-Fight ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Zatoichi:** You completely ignore failure chance from concealment within 2 meters, and treat all concealment out to a range of 5 meters as being one step less severe than it actually is (complete concealment acts as partial concealment, partial concealment is ignored.) \\ \\ {{fa>minus-circle?24&align=left}}**You Can't Actually See Though:** Ignoring failure chance from concealment is not the same as ignoring concealment. You still can't perform any vision-based activity effectively in total concealment, it just doesn't hinder you from fighting effectively. | ^ ^^^ ====== Deadeye ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Sniper:** You can use all Remote-type weapons to perform assassination strikes, which instantly kill their target. Assassination requires a target to be completely clueless that they are in danger from you and for their level to be equal to or less than your own. | ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Point-Blank:** When using a Remote weapon to attack any target within 5 meters, you deal +2 damage. | ^ ^^^ ====== Foebreaker ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Improved Criticals:** You critically hit with all weapons on a trigger die result of 11-12 instead of only on 12. When targeting a creature that currently has the Cracked condition, you critically hit on a 9+. | ^ ^^^ ====== Gapmaker ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Shotgun Surgeon:** When using any Whelm attack that hits multiple spaces, you can intentionally leave one target unharmed/space unaffected that would otherwise have been hit. | ^ ^^^ |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Multi-Gapped:** You can choose to exclude any number of targets from an area effect that would have otherwise been hit. \\ \\ {{fa>minus-circle?24&align=left}}**Mojo:** Excluding two or more targets from an area effect costs 1 point of Mojo. | ^ ^^^ ====== Hunter ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Big Game, Small Game, All the Same:** All failure chances from attacking targets larger or smaller than yourself with any weapon are reduced by 12 (to a minimum of 0). \\ \\ {{fa>plus-circle?24&align=left}}**Stacking Benefit:** This reduction stacks with any inherent reductions that certain weapon types have when attacking differently-sized targets (such as a [[Dragonslayer]]'s inherent reduction against larger targets, a [[Concoctionist]]'s inherent reduction against smaller foes, or a [[Grenadier]]'s inherent reduction against both). | ^ ^^^