====== Thrown Effects Index ====== Certain effects have a range of "thrown", meaning 0-10 meters. Having a thrown range differs from simply having a range of 10 meters in that there are several abilities that synergize with and modify thrown effects specifically, an exhaustive list of which is attempted below. ^Throw Synergies ^^ ^[[Archer]] |**Trick Arrow:** Shoot throwable effects from your bow. | ^[[Spacer]] |**Leverage:** Greatly increase range of thrown effects in microgravity. | ^[[Spewer]] |**Turbulence:** Cancel thrown effects passing through its area. | ^[[Sprinter]] |**Energized:** Drop a throwable as part of a movement action. | ^[[Thrower]] |**Thrower:** Increase range of all thrown effects at cost of increasing failure chance (11-20 with failure chance 3, 21-50 with failure chance 6, 51-100 with failure chance 9). \\ **Juggler:** Can catch and redirect any thrown effect. \\ **Power Throw:** Increases all throwing effect ranges, also can treat any non-weapon thrown effect as a Thrower attack. | ^Thrown Effects ^^ ^[[Aegis]] |**Throw Barrier:** Give a target depletable protection. | ^[[Caltropper]] |**Caltropper:** Weapon attack. | ^[[Captor]] |**Entangle:** Immobilize a target. | ^[[Chef]] |**Bait:** Deploy delicious lures. \\ **Tonic:** Can throw the tonic wherever, whoever gets to it and picks it up can drink it to get its benefits. | ^[[Chronomancer]] |**Entropy:** Trigger a damaging condition. \\ **Slow:** Slow a target or put them in total stasis. | ^[[Concoctionist]] |**Concoctionist:** Weapon attack. | ^[[Cryophile]] |**Cryophile:** Inflict Chilled condition. \\ **Icemaker:** Freeze liquids in an area solid. | ^[[Fecundite]] |**Fecundite:** Inflict Overloaded condition. | ^[[Firebug]] |**Firebug:** Inflict Burning condition. \\ **Fireproof:** Snuff out flames in an area. \\ **Molotov:** Burn an area. | ^[[Gaian]] |**Gaian:** Inflict Petrifying condition. | ^[[Geomancer]] |**Geomancer:** Roughen or smooth an area. \\ **Pillar:** Create a pillar of earth. \\ **Pit:** Create a pit. | ^[[Grenadier]] |**Grenadier:** Weapon attack. | ^[[Healer]] |**Throw Medicine:** Heal targets. | ^[[Helsing]] |**Exorcist:** End possessions/fusions, remove monster-inflicted conditions, and make corpses unrevivable. | ^[[Hex]] |**Hex:** Inflict Cursed condition. | ^[[Hivekeeper]] |**Throw Nest:** Weapon attack. | ^[[Illusionist]] |**Illusionist:** Deploy illusions. | ^[[Mesmer]] |**Mesmer:** Inflict Confused condition. | ^[[Miasmist]] |**Miasmist:** Weapon attack. | ^[[Mordant]] |**Mordant:** Inflict Dissolving condition. | ^[[Necromancer]] |**Essential Salts:** Deploy a reduced corpse as an undead minion. | ^[[Overlord]] |**Entourage:** Deploy a minion into existence. | ^[[Poisoner]] |**Poisoner:** Inflict Poisoned condition. | ^[[Radiant]] |**Radiant:** Inflict Irradiated condition. | ^[[Smoker]] |**Smoker:** Create a concealing smoke cloud. | ^[[Tempest]] |**Tempest:** Inflict Buffeted condition. | ^[[Tesla]] |**Tesla:** Inflict Charged condition. | ^[[Thrower]] |**Thrower:** Weapon attack. | ^[[Thunderer]] |**Thunderer:** Inflict Migrained condition. | ^[[Trapper]] |**Trapper:** Traps can be thrown at a cost of 1 Energy. | ^[[Turreteer]] |**Turreteer:** Turrets can be thrown at a cost of 1 Energy. | ^[[Vancian]] |**Dispel:** Use your memorized spell to temporarily remove a target's ability to use matching archetypes. | ^[[Verdant]] |**Fundament:** Inflict any elemental condition being suffered from as a throwable effect. | ^[[Visage]] |**Imagist:** Throw out an image of yourself you can use to attack through. |