~~NOTOC~~ //Go ahead. Say "blow me" one more time.// A Tempest's abilities, true to the nature of their element, mainly center around movement (both their own and forcing it upon their enemies). This makes it an excellent archetype to invest in if you want to play a wuxia-style hero or generally do crazy stunts (especially when paired with the [[Acrobat]] archetype). ^[[#Tempest]] ^^Wield wind. | |{{fa>caret-right?24}} |[[#Capricious]] |Be Buffeted when you want. | |{{fa>caret-right?24}} |[[#Gust]] |Powerful blasts of wind. | |{{fa>caret-right?24}} |[[#Kamaitachi]] |Increased melee range. | |{{fa>caret-right?24}} |[[#Skyhooks]] |Launch yourself quickly. | |{{fa>caret-right?24}} |[[#Wire Fu]] |Jump good, run on water. | ^ ^^^ ====== Tempest ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Localized Whirlwind:** As an action, you may inflict the Buffeted condition on any subject within throwing range (0-10 meters). \\ \\ {{fa>minus-circle?24&align=left}}**Weaponized:** This ability suffers failure chances from cover, concealment, and size differences between yourself and your target just like weapon attacks do. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when inflicting the Buffeted condition this way. If the result is 1-3, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies remaining. | ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Pyrrhus At Priam Drives:** Your weapons create powerful winds with every attack. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Buffeted condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). \\ \\ {{fa>minus-circle?24&align=left}}**Monoelemental:** Your weapon attacks can only inflict a single elemental condition on a 10+ at a time. If you have levels in multiple elemental archetypes, you pick which condition your 10+ trigger die attacks inflict each time. | ^ ^^^ ^Condition ^^Explanation ^ |{{ra>player-dodge?32&align=left}} ^Buffeted |{{fa>minus-circle?18&align=left}} Every time the subject takes damage from an attack, they are knocked directly away from the attacker a number of meters equal to the damage taken. Solid barriers or creatures in the way block movement made past them. | ====== Capricious ====== ^ ^^^ ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Friend of Winds:** You are completely immune to the Buffeted condition. | ^ ^^^ ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Zephyr Hop:** Any time you are struck by any weapon attack, you can choose to act as if you had the Buffeted condition (and therefore get pushed away from the attacker a number of spaces equal to the damage you took) for purposes of that attack only. | ^ ^^^ ====== Gust ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Call The Wind:** As an action, you may project a mighty blast of air. This targets an equilateral triangle 10 meters on each side. One corner of the triangle must be adjacent to your position. \\ \\ {{fa>plus-circle?24&align=left}}**Blown Away:** Any creatures/objects in the target area that are small enough for you to carry without an impairment to movement (under normal circumstances, this means anything smaller than you are) is forcefully blown away from you. Anything within 5 meters is blown 5 meters away, and anything within 10 meters is blown 2 meters away. Creatures/objects that would give you an impairment to movement if you carried them (this usually means things the same size as you) are blown 2 or 1 meter away respectively instead. Things too big or heavy to carry at all are unaffected by the Gust ability. \\ \\ {{fa>plus-circle?24&align=left}}**Buff-et Buff-ey:** Any creature within 5 meters that was blown away from you by this ability also gains the Buffeted condition immediately afterwards. \\ \\ {{fa>minus-circle?24&align=left}}**Limited Push:** Anything blown away by this ability that hits a solid barrier or object stops moving immediately. \\ \\ {{fa>minus-circle?24&align=left}}**Supplies:** Roll a trigger die when using this ability. If the result is 1-6, then doing so costs 1 Supplies. You cannot use this ability if you have no Supplies. \\ \\ {{ra>doubled?24&align=left}}**Big Bad Wolf:** If you also know the Door Kicker ability from the [[Powerhouse]] archetype, your Gust can tear up and destroy anything that you can. | ^ ^^^ ====== Kamaitachi ====== ^ ^^^ ^{{ra>fireball-sword?48|Offense}} ||{{fa>plus-circle?24&align=left}}**Cutting Winds:** When you attack with a melee weapon, you can choose to create a short-lived, fast-moving blade of vacuum. This extends the range of all melee weapons to 5 meters. \\ \\ {{fa>plus-circle?24&align=left}}**Galeforce:** Melee weapons that already have a range of 5 meters (Dragonslayer, Lancer, Lasher, and Improviser if you know and are using the Oversized ability) have a range of 10 meters instead when using Kamaitachi. Lancers that are using the Longshaft ability can project vacuum blades up to 20 meters away, although they take the usual penalty (attacking targets within 11-20 meters carries a failure chance of 3). \\ \\ {{fa>minus-circle?24&align=left}}**Incompatibility List:** You cannot use Kamaitachi to extend the range of Bristler attacks, except if/when using the Spike Slam ability to attack on demand. Lashers cannot be used to grapple anything that's beyond their usual range. \\ \\ {{fa>minus-circle?24&align=left}}**Exertion:** When using Kamaitachi to extend your range and the attack's trigger die is 1-3, then you lose 1 Energy (or Flesh if you have no Energy left). | ^ ^^^ ====== Skyhooks ====== ^ ^^^ ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Dragoon Boots:** As an action, you can rapidly launch yourself up to 10 meters in any direction, including straight up. Gravity doesn't start kicking in until the end of your launch. \\ \\ {{fa>minus-circle?24&align=left}}**Force Vector:** You can only use Skyhooks to launch yourself in straight lines. \\ \\ {{fa>minus-circle?24&align=left}}**Rocket Fuel:** Roll a trigger die when you launch yourself with Skyhooks. If the result is 1-3, then doing so costs 1 Supplies. You cannot use Skyhooks if you have no Supplies remaining. | |{{fa>caret-right?24}} ^{{fa>star?24|Alternative}} |{{fa>plus-circle?24&align=left}}**Revali:** You can choose to launch yourself up to 20 meters instead of only 10. \\ \\ {{fa>minus-circle?24&align=left}}**Supply Heavy:** Every time you use Skyhooks to launch yourself more than 10 meters, doing so automatically costs 1 Supplies. You no longer need to roll for it. | ^ ^^^ ====== Wire Fu ====== ^ ^^^ ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Effortless Leap:** The wind boosts and guides you. Whenever you choose to jump as a movement action, you can completely ignore the Energy cost associated with performing more impressive jumps than normal. This allows you to jump 5 meters horizontally or 1 meter vertically without spending any extra Energy to do so (or 10 meters horizontally/2 meters vertically if you have a level in Acrobat). | ^ ^^^ ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Double Jump:** You can jump, then jump once more while you're in the air. This second jump doesn't need to be in the same direction as your first jump, allowing you to jump around corners and similar ridiculous violations of physics. \\ \\ {{fa>minus-circle?24&align=left}}**No Triple Jump:** You cannot jump more than twice in a row like this without landing back on solid ground again. | ^ ^^^ ^{{ra>footprint?48|Movement}} ||{{fa>plus-circle?24&align=left}}**Waterwalk:** You can move across the surface of water (or similar liquids) without actually falling in it. \\ \\ {{fa>minus-circle?24&align=left}}**Momentum:** You can't start moving across the surface of a liquid if you're already swimming in it. If you take an action to do anything but continue moving, you lose your momentum and fall into the liquid, forcing you to swim instead until you're back on solid ground. \\ \\ {{fa>minus-circle?24&align=left}}**Unprotected:** This ability grants no special protection from any dangerous properties of a liquid you run on, such as acid or lava. | ^ ^^^