~~NOTOC~~ //.// . ^[[#Vessel]] ^^Built to specification. | |{{fa>caret-right?24}} |[[#Click]] |Avoid traps. | ^ ^^^ * faster movement, but severely limited mobility * immunity to choking/bleeding (give Adamant something else, maybe take 1 less damage for every missing Flesh) * carry creatures as inventory objects? crosscheck Kaiju. creatures in inventory gain same condition/environmental immunities as you (or are just prevented from suffering while inside your inventory) * can self-repair and feed using Supply ====== Automaton ====== ^ ^^^ ^{{ra>gear-hammer?48|Utility}} ||{{fa>plus-circle?24&align=left}}**Improved Initiative:** You always get two actions in the opening round without having to roll for initiative at all. \\ \\ {{fa>plus-circle?24&align=left}}**Different For NPCs:** Because NPCs don't roll for initiative, the Vigilant archetype functions differently for them. An NPC with the Vigilant archetype gets to take one action before rolling for initiative even happens. | ^ ^^^ ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Light Sleeper:** You can be woken up by the slightest thing out of the ordinary. Abilities and effects that would mask a creature's noise or presence to an awake person (such as the [[Shadow]] archetype) still work against you, but no more effectively than they would if you were awake. | ^ ^^^ ^{{ra>eye-shield?48|Protection}} ||{{fa>plus-circle?24&align=left}}**Never Off-Guard:** You are completely immune to the Vulnerable condition. | ^ ^^^ ^{{ra>cancel?48|Limitation}} ||{{fa>minus-circle?24&align=left}}**Stay Light:** You cannot benefit from any ability in the Vigilant archetype while carrying anything more than a light load. \\ \\ {{ra>doubled?24&align=left}}**Powerhouse Exemption:** If you also have the [[Powerhouse]] archetype, you can ignore this limitation. | ^ ^^^