It's admirable to focus on mastering only one weapon, give it a name and all that. It's also okay to just show up with a pillowcase full of guns.
The Arsenal archetype allows its users to easily adapt to many different combat situations by allowing them to temporarily access whatever weapon type they feel would be best for the job at hand. This has the unfortunate side-effect of requiring the player to have passing familiarity with many different weapon types to get the most use out of this archetype, so it won't necessarily appeal to everyone.
Arsenal | So many weapons. | |
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caret-right | Expertise | Get advanced abilities. |
caret-right | Fully Loaded | Freebie ammunition. |
caret-right | Protean | Change how weapons hit. |
caret-right | Scavenger | Take weapons from the fallen. |
caret-right | Total Combat | Mismatch double-attacks freely. |
Offense | plus-circlePain Comes in Many Flavors: As an action, you can pull out any weapon you want from the many, many choices you always have on your person. This allows you to temporarily equip any weapon-using archetype in the game until the end of the current exploration turn. minus-circleLimits: You may only use Arsenal to temporarily learn/equip weapon-using archetypes that have been unlocked for general use in your campaign world. You may only equip basic archetypes, not any of their advanced abilities. minus-circleSupplies: Roll a trigger die when pulling out a new temporary weapon. If the result is 1-6, then doing so costs 1 Supplies. You cannot do this if you have no Supplies remaining. |
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Offense | plus-circleI Know Kung Fu: You can use Arsenal to temporarily grant yourself advanced abilities from any weapon-using archetype, not just the basic archetype itself. minus-circleObvious Limitations: You must already have the root ability (either from knowing it naturally or by having already granted it to yourself via Arsenal) in order to gain an advanced ability from any archetype as usual. Granting yourself advanced abilities has the same chance to consume Supplies as granting yourself the basic archetype. |
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Offense | plus-circleOpening Freebie: The first time each exploration turn that you would have to spend Supplies as a result of any weapon attack, you ignore the cost and pay nothing instead. This allows you to use Supplies-dependent attacks even if you have no Supplies remaining so long as you haven't exhausted this benefit yet. plus-circleDifferent Magazines: The benefits of this ability are applied separately to each different weapon type you use. For example, if you use a Shotgunner attack that would have cost 1 Supplies, you ignore that cost but any further Shotgunner attacks would consume Supplies as normal. If you then switch to Fleshripper attacks instead, the first time the Fleshripper would consume Supplies you ignore that cost and so on. |
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Offense | plus-circleBizarre Technique: Weapons come in many types, but to your widely-trained sensibilities they're all basically the same. When you make any weapon attack, you can treat its type (Melee, Remote, or Whelm) as any other type of your choice for purposes of having its damage modified by combat ratings (both yours and your targets'). Turn a punch into a Whelm strike or have a bullet hit like it's Melee, whatever. minus-circleTiring: Every time you change a weapon's type for an attack, you lose 1 Energy (or Flesh if you have no Energy remaining). |
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Utility | plus-circleArms of the Dead: They don't need it anymore, right? Any time you loot a dead creature, you can choose to automatically receive a keystone corresponding to one of their weapon-using archetypes in addition to whatever other loot you'd get naturally. If whoever you're looting had levels in multiple different weapon-using archetypes, you can choose which you obtain a keystone for. minus-circleSupplies: Automatically looting a weapon keystone costs 1 point of Supplies. |
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Utility | plus-circleThe Highwayman: You are an expert in dual-wielding mismatched weaponry. When you double attack during a round, you can ignore the normal Energy cost of doing so if your second attack was of a different type (Melee, Remote, Whelm) than your first. | |
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