Fortunes

Generating a fortune requires five die rolls: the first for its general form, the other four to generate two random elements that plug into its form.

  1. A(n) (agent) will (action) you.
  2. The (agent) is more (descriptor) than they seem.
  3. A(n) (agent) will bring you (result).
  4. You will (action) a(n) (agent).
  5. You will refuse to (action), thereby becoming (descriptor).
  6. You will (action) and avoid (result).
  7. Being (descriptor) will make you a(n) (agent).
  8. You will become (descriptor) when you (action).
  9. In (descriptor) surroundings, (result) will follow.
  10. Your (result) will be prevented by a(n) (agent).
  11. You will achieve (result) when you (action).
  12. You will have (result) when you become (descriptor).

Sample fortunes with possible interpretations:

Dice Agent Action Descriptor Result
1-1 abductor accept abandoned ability
1-2 absorber accommodate adorable adoration
1-3 abstainer achieve adventurous advantage
1-4 admirer acquire alert adventure
1-5 agitator adapt ancient amazement
1-6 apologizer admit arrogant anger
1-7 arguer allow attractive annoyance
1-8 avoider approach average anxiety
1-9 backer astonish benevolent appetite
1-10 baiter avoid black apprehension
1-11 bearer bathe bloody artistry
1-12 beautifier beg blue awareness
Dice Agent Action Descriptor Result
2-1 befriender bind bored awe
2-2 betrayer blame brave beauty
2-3 bewilderer borrow bright belief
2-4 biter build brown bravery
2-5 blamer carry cautious brilliance
2-6 blazer celebrate cheap brutality
2-7 blocker commit cheerful calm
2-8 blunderer compare clumsy care
2-9 blusher concern competent chaos
2-10 boaster dare condemned charity
2-11 bootlicker deceive confused childishness
2-12 botherer delay cooperative clarity
Dice Agent Action Descriptor Result
3-1 builder demand corrupt cleverness
3-2 bumbler deny cowardly coldness
3-3 buyer destroy creepy comfort
3-4 catcher discover cromulent communication
3-5 challenger discuss curious compassion
3-6 cheater distribute cute confidence
3-7 cleanser doubt deadly confusion
3-8 climber dream decaying contentment
3-9 collector drop defeated courage
3-10 complainer earn defiant curiosity
3-11 consumer encourage depressed death
3-12 contender enjoy determined deceit
Dice Agent Action Descriptor Result
4-1 controller enter dry dedication
4-2 corrupter examine elegant defeat
4-3 creeper explore enchanting delay
4-4 crusader extend energetic delight
4-5 dancer fail evil depletion
4-6 defender feed expensive despair
4-7 defier feel familiar determination
4-8 destroyer fight famous dexterity
4-9 diner find feminine disappointment
4-10 doubter finish filthy disbelief
4-11 dreamer fold forsaken dishonesty
4-12 enabler forget frail disquiet
Dice Agent Action Descriptor Result
5-1 enforcer forgive frantic disregard
5-2 experimenter freeze frightened disturbance
5-3 explainer fry furious dream
5-4 faker give gentle education
5-5 finder grow green ego
5-6 finisher hate grieving elegance
5-7 flatterer hide helpful envy
5-8 forager hug hideous evil
5-9 forgetter hurry hollow exhaustion
5-10 frightener identify honest failure
5-11 fumbler ignore huge faith
5-12 gambler impress humble fascination
Dice Agent Action Descriptor Result
6-1 gossiper include hungry fear
6-2 grinner inform hurt fragility
6-3 grumbler install ignorant freedom
6-4 haggler insult illegal friendship
6-5 hater investigate important gain
6-6 helper involve innocent generosity
6-7 hider justify itchy goodness
6-8 hoarder kiss jagged gossip
6-9 imitator kneel jealous growth
6-10 inquirer learn kind happiness
6-11 insulter lose lawful hatred
6-12 joiner love lazy hope
Dice Agent Action Descriptor Result
7-1 keeper manage lonely horror
7-2 kneeler measure lopsided hurt
7-3 knower meet magnificent illusion
7-4 leader mimic masculine infatuation
7-5 liar mock meager inflation
7-6 limiter need mellow insanity
7-7 lingerer neglect monstrous intelligence
7-8 listener offer nasty irritation
7-9 loser operate naughty joy
7-10 lover order obedient justice
7-11 lurker organize obnoxious kindness
7-12 maker overcome obvious laughter
Dice Agent Action Descriptor Result
8-1 meddler owe odd liberty
8-2 motivator own orange life
8-3 mutilator pay ornate loneliness
8-4 noticer pinch outrageous loss
8-5 objector play plain love
8-6 obstructor postpone playful luck
8-7 organizer practice polite luxury
8-8 pacifier prefer poor maturity
8-9 panderer prevent precious mercy
8-10 patroller promise prickly misfortune
8-11 pauser protect proud movement
8-12 perceiver prove punctual music
Dice Agent Action Descriptor Result
9-1 player purchase pure need
9-2 pleader quit purple oblivion
9-3 pleaser realize quick opinion
9-4 plotter recall reckless opportunity
9-5 plunderer recommend red order
9-6 possessor reduce regal pain
9-7 promoter reflect repentant patience
9-8 purger regret rich peace
9-9 questioner relax rootless perseverance
9-10 quitter remember secret pleasure
9-11 recruiter repair selfish poverty
9-12 regretter replace sexy power
Dice Agent Action Descriptor Result
10-1 remover represent shallow pride
10-2 reneger resent shifty reality
10-3 reuser resist shiny relaxation
10-4 rewarder retire slow relief
10-5 rider ride smiling restoration
10-6 satisfier risk smooth riches
10-7 scrambler roast smug sacrifice
10-8 screamer satisfy stormy sanity
10-9 selector scrub strange satisfaction
10-10 silencer sell successful self-control
10-11 sleeper serve sweet sensitivity
10-12 slider settle talented separation
Dice Agent Action Descriptor Result
11-1 smotherer shine tasty service
11-2 snatcher sink tense shock
11-3 spender sit thick silliness
11-4 stinker slide thoughtless skill
11-5 stopper smell tiny sorrow
11-6 sucker solve torn speed
11-7 swindler split tough strength
11-8 sympathizer stack tragic success
11-9 tainter start troubled surprise
11-10 tattler steal unique talent
11-11 tester stop useless thrill
11-12 trader study vengeful timing
Dice Agent Action Descriptor Result
12-1 traumatizer submit victorious tolerance
12-2 twirler supply vivid trust
12-3 uniter surprise wandering uncertainty
12-4 user survive welcome unemployment
12-5 viewer threaten wet union
12-6 visitor tolerate white victory
12-7 wallower value wild wariness
12-8 wanderer volunteer wretched warmth
12-9 whiner wager wrong weakness
12-10 winner warn yellow wealth
12-11 withholder weigh young wisdom
12-12 worker win zealous worry
Dice Agent Action Descriptor Result