When you accelerate ordinary light beams to speeds of over 100 furlongs per jiffy, you get what we scientists call a “law-zor”. I'll let you borrow the law-zor gun so long as you promise to stop asking me where I got it.

Possible Keystones 1. Exotic crystalline lens.
2. Monocle containing internal flashlight.
3. Cracked leyden jar.
4. Alien machinery fragment.
5. Pair of doll-sized church pews.
6. Retro-futuristic pulp magazine.

This is a weapon and subject to universal weapon rules.

Raygunner Fire energy beams.
caret-right Beam Bouncer Bounce your attack more.
caret-right Invisibeam Fire without giving yourself away.
caret-right Phased Array Penetrate concealment.
caret-right Raypainter Light them up.
caret-right Recharger Creates its own ammo.

Raygunner

Offense plus-circleAttack: As an action, you may make a Remote attack against any target within 50 meters.

plus-circleConditions: When the trigger die is 10+, this weapon inflicts its wielder's choice of the Bleary, Nauseous, or Numb conditions to its target.

plus-circleBackstab: If you attack a target that cannot see you, you deal +2 damage.

plus-circleVacuum Enhanced: When firing this weapon in a vacuum or any other circumstances with no gaseous atmosphere to diffract and scatter the beam, range is 200 meters instead of 50.

plus-circleMassless Effect: Unlike most other attacks, using this weapon while in a zero-gravity environment does not propel you in the opposite direction and has no chance to cause you to spin out of control.

plus-circleLight Behavior: This weapon fires light and/or energy and thus its attacks pass freely through transparent objects such as glass. Highly reflective surfaces such as polished metal and mirrors bounce and redirect the effect- when the beam hits such a surface, you can choose a new direction for it to travel in. Maximum range is reduced by 5 meters per bounce.

minus-circleParticulate Block: Concealment that comes from any source other than darkness or distance (such as mist, smoke, foliage, etc) blocks beam weapons. Partial concealment can be penetrated, but every meter of partial concealment counts as five meters of normal space for purposes of range. Total concealment cannot be penetrated at all. Darkness and distance-based concealment do not block beam weapons and the weapon functions normally against targets with such concealment.

minus-circleWater Failure: Beam diffraction makes this weapon awkward underwater, but not impossibly so. Attacks made while submerged or against a submerged target have a failure chance of 6.

minus-circleAmmunition: When the trigger die rolled with the attack is 1-3, mark off 1 Supplies. This weapon cannot be used if you have no Supplies remaining.
caret-right Alternative plus-circleLonger Range: You can fire at subjects further away than 50 meters, up to a maximum of 500 meters.

minus-circleAccuracy Drop: Shooting at very distant targets carries a failure chance. Failure chance is 3 for targets within 51-100 meters (201-500 in vacuum), 6 for targets within 101-200 meters (501-1000 in vacuum), and 9 for targets within 201-500 meters (1001-2000 in vacuum).
Condition Explanation
bleeding-eye Bleary minus-circle Treat all spaces as having partial concealment. Spaces that already have partial concealment are treated as having full concealment.
turd Nauseous minus-circle All weapon attacks cost 1 Energy in addition to any normal costs they may have.

minus-circle Cannot double attack during a round.

plus-circle Weapon attacks made for free (without spending any actions) are unaffected.
aura Numb minus-circle Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level.

Beam Bouncer

Utility plus-circleBounce Off Anything: The weapon's beam can be bounced/redirected off any relatively flat static surface, not just highly reflective ones. Maximum range is reduced by 5 meters per bounce as usual.

plus-circleMirror Efficiency: When bouncing off reflective surfaces, maximum range is not reduced by redirecting the beam.

plus-circlePocket Mirrors: You can freely bounce your beam off any of your allies that are carrying a mirror or mirror-like object in their inventory. The ally in question does not need to be facing you and doing this does not harm them in any way. Maximum range is reduced by 5 meters per bounce when doing this.

Invisibeam

Utility plus-circleFrom A Clear Sky: The beam's light is not on the normal visible spectrum, rendering it invisible. You can use the weapon while hiding without revealing your location. Targets getting shot by invisible beams will still react normally to getting shot at by unknown assailants (probably running for cover).

Phased Array

Offense plus-circlePenetrator: The weapon punches through all forms of concealment and atmospheric conditions, including those not caused by darkness or distance (such as mist, smoke, foliage, etc).

minus-circleWeakness Overcome: You still suffer the normal failure chance for attacking targets in concealment. All Phased Array does is allow you to fire at targets inside concealment that would normally totally protect them.

plus-circleSea Beams: The weapon functions perfectly fine while in water or against targets that are in water.

doubledElemental Conduction: If you have levels in one or more elemental-type archetypes, then attacks with this weapon inflict an elemental condition to their target on a trigger die result of 7+ rather than the normal 10+.

Raypainter

Offense plus-circleLingering Glow: Successfully attacking a target with this weapon creates a glowing, easily visible patch on their surface. The target gains no benefit from darkness-based concealment until the end of the current exploration turn, including no more concealment failure chance on incoming attacks and an inability to hide in the dark.

plus-circleIonized: When you attack a target with this weapon whom you have previously successfully Raypainted during the current exploration turn, you deal +2 damage.

minus-circleDarkness Only: The glowing patch from Raypainter does not make a creature any more conspicuous than normal when in non-darkness-based concealment such as mist or smoke.

Recharger

Utility plus-circleEnergy Cell Rebreeder: When you fire this weapon, it does not consume or require Supplies so long as the last action you took was anything other than firing the weapon. Every time you fire your Raygunner weapon multiple times consecutively, it has a chance to consume Supplies as normal.