Table of Contents

Roll or choose one Background, one Training, and one Arms archetype. Select any two advanced abilities from your three archetypes.

Background

1 You've buried two husbands and eight children. What else could life possibly do to you? One thing's for sure: you're no longer interested in being told what to do. You're a Steadfast.
2 You came to the convent to quell the voices in your head, the ones that tell you to burn things. It didn't work, so it's time to leave. You're a Firebug.
3 You're stubborn, clever, bossy, loud-mouthed and often right. Nunhood really isn't your style. You're a Tactician.
4 You grew up hearing bawdy tavern tales of the debauchery that happened in convents. You've discovered first-hand that none of them were true, and your disappointment is immeasurable. You're a Seducer.
5 You look human, but rumors hold your long-gone mother was a mermaid caught in your father's nets. Now he's sent you here to keep you far, far away from the ocean… yet you still feel its call. You're a Mariner.
6 You're a walking disaster that causes trouble by accident wherever you go, so they sent you here. You're a Fool.
7 You were placed here as an infant after your branch of the royal family was violently pruned. You're only 17th in line for the throne, but nobody can deny that you're good at connecting with people. You're a Luminary.
8 You're mute, which makes everyone think you're a simpleton. You're not, and you have no trouble taking advantage of that fact. You're a Trickster.
9 You posed as a nun to assassinate Abbess Repentia, and you did. Best leave before somebody catches on. You're a Poisoner.
10 Your husband died, and his unscrupulous but powerful family forced you to come here so they could take his inheritance. You're hyper-aware of backstabbers and have a plan to get back what's yours. You're a Vigilant.
11 You have a minor deformity and your parents exaggerate its severity to their friends to get sympathy. You've learned to keep yourself hidden. You're a Shadow.
12 You're no woman! You look just androgynous enough to pull off the look, though, and you're determined to bust your sister out of here. You're a Charlatan.

Training

1 You worked the gardens and cooked the meals, meaning you'll probably be missed more than anyone else. You're a Chef.
2 You were responsible for the weekly market visit to stock up on supplies, and have a keen eye for quality. You're a Merchant.
3 You are a salve-maker of modest but undeniable talent, which might have gotten you labeled a witch were you not also a nun. You're a Healer.
4 You tutored the children of the rich and powerful, and earned lavish donations for the convent in return. You're an Instructor.
5 You performed minor repairs and construction projects as needed. You'll dearly miss the convent's workshop, but are bringing your favorite tools with you. You're an Outfitter.
6 You were skilled at solving personality disputes between sisters, and held the respect of all. Not picking you to be the next abbess was a snub, and everybody knows it. You're a Negotiator.
7 Your daily prayers were instrumental in maintaining the convent's wards against unclean spirits, but you always felt like a direct approach might be more effective. You're a Helsing.
8 Gambling's a sin, but that didn't stop some of you from doing it anyway using unpopular chores for stakes. They kicked you out of the game pretty quick. You're a Luckster.
9 Every morning you climbed the precarious, rickety ladder up the bell-tower. You're in excellent shape and have a keen sense of balance. You're an Acrobat.
10 You spent hours copying rare tomes by hand, windows into other worlds and fascinating knowledge to brighten your dreary existence. You're a Scholar.
11 It takes a lot of wrangling to shear the convent's flock of sheep each year. You're the best at it by far. You're a Wrestler.
12 You burn incense and pine resin to freshen up the abbey's musty rooms. Sometimes you've experimented with burning other materials to produce more impressive clouds. You're a Smoker.

Arms

1 A large aspergillum, well-crafted with a silvered head. You're a Basher.
2 A well-worn blunderbuss, taken in trade for hospitality from a hunter. You're a Shotgunner.
3 Whatever comes to hand, you're versatile and not particularly picky. You're an Improviser.
4 A bag of dried water chestnuts, unshelled. You're a Caltropper.
5 It's technically witchcraft, but you've never forgotten the poppet trick you learned so long ago. You're an Effigist.
6 A bundle of homemade javelins, their wooden points hardened in the fire. You're a Thrower.
7 A gilt-inlaid bodkin, your one concession to vanity. You're a Lacerator.
8 A double-bitted axe for splitting wood, freshly sharpened. You're a Blade.
9 A shortbow with a quiver of iron-tipped arrows. You're an Archer.
10 A sack of short-fused mining explosives gathering dust in a corner somewhere. You're a Grenadier.
11 A long hooked pole for lamplighting. You're a Lancer.
12 A pair of flintlock pistols, meant for decorative use. You're a Gunslinger.