I learned a tremendous amount from my college days, almost none of which had anything to do with what they were trying to teach me.
Universities are useful for both assisting and guiding the development of future adventurers. The ability to add new archetypes to a university's curriculum creates a lateral means of advancement that will cause the establishment to only increase in value after it has been constructed.
University | Easier learning. | Influence | |
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caret-right | Erudition | Add cheaply to the curriculum. | Influence |
caret-right | Laboratory | Unlock new archetypes quickly. | Economy |
caret-right | Repository | Cheap keystones. | Economy |
caret-right | Retrainer | Change yourself. | Vitality |
caret-right | Touchstone | Make archetypes important. | Influence |
Influence | plus-circleHalls of Learning: When you build a University, select any one unlocked archetype. Adventurers in the base can gain levels in that archetype without needing to obtain or use a keystone. plus-circleExpanded Curriculum: Universities can be improved to grant their benefit to more archetypes than just their single starting one. Keep a list of every archetype that a university teaches (called the “curriculum”). New archetypes can be permanently added to a university's curriculum list by spending five keystones of the desired archetype (these become the starter teaching materials necessary to add the desired new program track). minus-circleTeaching Staff: A university's curriculum list can have a maximum number of archetypes on it equal to the base's Influence rating. minus-circleUnlocked Only: Only unlocked archetypes can be added to a university's curriculum. |
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Influence | plus-circleNew Offerings: Adding a new archetype to the university's curriculum list requires the use of two corresponding keystones instead of five. plus-circleExpanded Course Catalog: The university's curriculum list can have a maximum of twice the base's Influence rating instead of being equal to the base's Influence rating. |
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Economy | plus-circleR&D Spending: When you reverse-engineer a keystone but fail the die check to unlock its associated archetype, you can choose to retain the keystone you were using by spending 1 Dosh (and thus use it again for further research). minus-circleNeed to Write a Grant: You can spend Dosh to retain a research keystone a maximum number of times per session equal to the base's Economy rating. |
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doesn't take a montage action; quick turnaround on research results
Economy | plus-circleGreat Library: The university maintains a large collection of books and other assorted materials related to its curriculum. Keystones of any archetype on the university's curriculum list can be purchased here at a cost of 1 Dosh each. minus-circleMaterial Limits: The Repository can be used to purchase keystones a maximum number of times per session equal to the base's Economy rating. |
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Vitality | plus-circleDifferent Way: Adventurers can challenge and relearn some of their most basic assumptions here. By spending 1 Dosh, an adventurer can reallocate the points distributed among either their combat ratings (Melee, Remote, Whelm) or their resource counts (Provisions, Supplies, Mojo). Reallocating 1 point means raising one rating by +1 and lowering another by -1. minus-circleLimits: A Retrainer can be used a maximum number of times per session equal to the base's Vitality rating. These uses are shared among all adventurers. |
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caret-right | Alternative | plus-circleSelf-Reinvention: You can choose to learn new archetypes/abilities in place of ones you already know. minus-circleKeystone Cost: Learning a new archetype/ability at the Retrainer costs one appropriate keystone in addition to the normal Dosh cost. |
Influence | plus-circleGrandmaster's Legacy: Complete mastery of a skill is rare and memorable. Whenever any player completely masters an archetype that's on the university's curriculum (learns every single ability that can be learned from it by taking six levels in just that archetype) put a star next to that archetype on the curriculum list. Starred archetypes are culturally significant in the game world from that point forward. Whenever any adventurer gains a level in any starred archetype by studying at the University, they immediately gain +1 XP afterwards. minus-circleOld Dog, New Tricks: Only adventurers whose level is equal to or less than triple the base's Influence rating gain the XP benefits of a Touchstone. |
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