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abilitiestemp

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Table of Contents

Abilities

Weapons

Abilities tagged with (Melee), (Projectile) or (Area) all are considered weapons and deal (type+escalation+modifiers) damage of the selected type. All weapons inflict the Bleeding condition and critically hit (ignoring defenses) on a trigger die result of 12.

Weaknesses

Some ability trees have associated weaknesses listed below them. Weaknesses are optional; you don't need to take the weakness to take advantage of the tree. If a creature has a weakness, they may select one ability per every three levels they have from the associated tree to equip in their loadout for free. The weakness and the selected abilities are never unequipped or transferable. Once/if a creature hits level 30 (and thus has all 10 abilities from their weakness's associated tree) they stop accruing any additional benefits from the weakness when leveling up. Creatures that are level 1 or 2 still gain one free ability from a weakness, but don't gain a second until level 6 as normal.

Trees accessed through a weakness still count as one of your ten known trees.

reclassify trees as “classes”? or maybe as “specialties”

  1. Artillery: Artillerist
  2. Beam: Raygunner
  3. Beastmaster: Beastmaster
  4. Blizzard: Snowmaker
  5. Boss: Boss
  6. Bow: Archer
  7. Burrow: Burrower
  8. Callous: Blackguard
  9. Captain: Sergeant
  10. Capture: Captor
  11. Charlatan: Charlatan
  12. Communications: Telecaster
  13. Cryophile: Cryophile
  14. Curie: Curie
  15. Curse: Hexer
  16. Darkseeker: Darkseeker
  17. Deathtouch: Lifetaker
  18. Decoy: Duplicator
  19. Devour: Devourer
  20. Domination: Dominator
  21. Firebug: Firebug
  22. Flamethrower: Flamethrower
  23. Fleshgrinder: Fleshgrinder
  24. Flight: Flier
  25. Fusion: Reagent
  26. Gatling: Terminator
  27. Geomancy: Geomancer
  28. Ghoul: Ghoul
  29. Glare: Beholder
  30. Gourmet: Chef
  31. Grapnel: Grapnelier
  32. Handyman: Handyman
  33. Hazard: Caltropper
  34. Heal: Healer
  35. Illusion: Illusionist
  36. Improvised: Improviser
  37. Injector: Injector
  38. Intrigue: Schemer
  39. Intimidation: Intimidator
  40. Kaiju: Kaiju
  41. Lightning: Bolter
  42. Lore: Scholar
  43. Lucky: Favored
  44. Mastermind: Mastermind
  45. Mechanic: Mechanic
  46. Merchant: Merchant
  47. Mimic: Mimic
  48. Mindblast: Warmind
  49. Minion: Overlord
  50. Mite: Mite
  51. Mobility: Sprinter
  52. Mordant: Mordant
  53. Necromancy: Necromancer
  54. Negotiate: Negotiator
  55. Oracle: Oracle
  56. Orbiter: Deployer
  57. Perception: Sleuth
  58. Performance: Entertainer
  59. Poisoner: Poisoner
  60. Polearm: Lancer
  61. Polycephaly: Doubleheader
  62. Poppet: Effigist
  63. Precision: Sharpeye
  64. Psychonaut: Psychonaut
  65. Quake: Earthshaker
  66. Rowdy: Wrestler
  67. Sacrifice: Ritualist
  68. Shapeshift: Shapeshifter
  69. Shout: Shouter
  70. Slippery: Contortionist
  71. Smite: Crusader
  72. Smoke: Smokescreener
  73. Spacecraft: Astronaut
  74. Spacer: Spacer
  75. Spectre: Spectre
  76. Spikes: Bristler
  77. Stealth: Shadow
  78. Strength: Powerhouse
  79. Survival: Survivalist
  80. Swarm: Swarm
  81. Swim: Mariner
  82. Tank: Tank
  83. Teamwork: Collaborator
  84. Telepathy: Telepath
  85. Teleport: Teleporter
  86. Tesla: Tesla
  87. Theurgy: Theurgist
  88. Throwing: Hurler
  89. Trample: Trampler
  90. Trapper: Trapper
  91. Turret: Turreteer
  92. Undead: Undead
  93. Verdant: Verdant
  94. Verminate: Verminlord
  95. Vitriol: Vitriolic
  96. Waft: Skydancer
  97. Wonder: Lotmaker
abilitiestemp.1548975116.txt.gz · Last modified: 2019/01/31 15:51 by kyle