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Vitality | plus-circleMilitary: The base supports, trains, and outfits one squad of soldiers per point of Vitality rating. A base's soldiers will gladly defend the base or fight for its interests afield, and serve as the first line of defense against soldier squads fielded by other bases. See Squad Combat below for the ways in which a squad acts and fights differently than an individual. plus-circleSoldier Stats: All soldiers produced by a given base are level 5 and have a single shared statistic block, making them all functionally identical. minus-circleNot Adventurers: Squads of soldiers are trained for combat against other squads or perhaps the occasional lone rampaging megabeast. They do not do well in a typical dungeon environment or other circumstances requiring uncommon courage, subtlety, and cleverness. More importantly, squads are a tool for having a specific type of fun with the game and can actively interfere with the normal type of fun. The referee has the right to tell you no if you want to bring squads into situations that they're not meant for. |
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Sidebar: Squad Combat |
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A squad is a group of 10 identical soldiers that move, fight, live and die as a single unit. This abstraction is a way for the game to simulate mass combat between many individuals without slowing the action down to a crawl. Unlike a creature with levels in the Swarm class, every member of a squad is a fully-competent and contributing member to its success. When a squad takes an action, that action's effects are multiplied by the total members of that squad. This means that a fully-staffed squad's attacks hit 10 times. |