User Tools

Site Tools


bazaar

This is an old revision of the document!


It's not fair, but wading through muck and slicing up horrible underworld-beasts is only half the business here. Turning treasures into useful cash is an entirely different sort of battle, and you'll have to become good at both.

Having a bazaar in one's home base provides an absolutely essential service for many adventurers: a place to sell their crap. Advanced applications provide more varied forms of commerce, making a Bazaar highly useful both for getting rich and for those who already are.

Bazaar Buy and sell. Resources
caret-right Bargains Random stuff cheap. Resources
caret-right Butcher Cash for corpses. Resources
caret-right Funding Minor recurring income. Resources
caret-right Goblin Market Dosh for XP. Influence
caret-right Requisitionist Find what you want. Resources

Bazaar

Resources plus-circleQuick Pawn: Treasures, keystones, capital, and other valuables can be sold for Dosh here. You'll always be paid whatever your stuff is actually worth in terms of selling price and don't have to play out finding a shop or haggling over price.

minus-circleFinite Buying Power: A maximum number of items can be sold at the Bazaar per session equal to the base's Resources rating. If your party has too much loot, you might have to sit on some of it until later or find another Bazaar elsewhere.
Sidebar: Selling Prices
Keystones 1 Dosh
Capital 2 Dosh
Trinkets 1 Dosh
Treasures 1-4: 1 Dosh
5-8: 2 Dosh
9-12: 3 Dosh
Wonders 1-3: 3 Dosh
4-6: 4 Dosh
7-9: 5 Dosh
10+: 6 Dosh
Artifacts 0 Dosh
Random Crap 0 Dosh

Bargains

Resources plus-circleRandom, but Cheap: The bazaar moves a lot of strange and interesting merchandise, and sometimes you can find a great deal. The referee generates a number of keystones from random classes equal to the base's Resources rating per session which can be purchased at a price of 1 Dosh each. Random keystones do not have to be only from unlocked classes, although the referee can still prevent keystones from classes they've disallowed entirely from showing up.

minus-circleContinual Refresh: Any keystones not purchased at a bargain here disappear when the bazaar's offered bargains refresh during the next session.
caret-right Alternative plus-circleAdventure Capitalism: You can choose to find random types of Capital as bargains. Capital sold here costs 2 Dosh each.

minus-circleMarket Limits: Every point of random Capital for sale takes the place of two random keystones. Decide the exact mix of capital and keystones you'd like to see before generating any of it.

Butcher

Resources plus-circleCorpse Processing: Corpses can be brought here to be broken down and processed into valuable resources- meat, hides, bones, scrap metal, circuitry, holy relics, rare spell components, black market organs, etc. This generates a payout in Dosh for whoever provided the corpse in question.

minus-circleHigh Standards: Not every corpse provides enough resources to be worth much of anything when butchered; valuable corpses tend to come from physically larger and/or higher-level creatures. By default a corpse is worth an amount of Dosh equal to one-fifth the sum of its level and size category (add them together and divide by 5, rounding fractions down). See the Butcher Payouts sidebar below for more details.

minus-circleBring It Home: A corpse has to physically be in your base somehow in order for you to butcher it.

minus-circleGlutted Gluttony: No matter how many or how exquisite the corpses you bring to be butchered, an amount of Dosh equal to twice the base's Resources rating is the maximum that can be generated in this way per session.
Sidebar: Butcher Payouts
Condition Dosh Payout
Base Value (Level+Size)/5
Corpse badly mangled or rotten -5
Creature did not have the Simple weakness -5
Creature was highly unusual or unique +10

Funding

Resources plus-circleSlush: Business is good, and everybody wants it to stay good. The Bazaar generates an amount of Dosh per session equal to the base's Resources rating that adventurers can pick up and divide amongst themselves as they see fit.

minus-circleHustlers Only: If nobody remembers to pick up the session's Funding, it disappears.

Goblin Market

Influence plus-circleIntangible Goods: The merchants in a Goblin Market will trade cash and valuable trinkets for your memories (such as the smell of your childhood home or the color of your departed spouse's hair). Adventurers can choose to exchange 1 XP for 3 Dosh here. This can reduce XP to 0 but not below 0 (or in other words, you cannot actually lose a level from it).

plus-circleInnocence Shield: More culturally powerful bases can sometimes merely copy your memories instead of taking them away entirely, but only when you're relatively innocent. If your character level is less than or equal to triple the base's Influence rating, you can roll a die when selling XP for Dosh here: if the number is 7+, you don't actually lose any XP from the experience and still make your 3 Dosh anyway. This die is not a trigger die and cannot be altered or influenced by any effect that manipulates trigger dice.

Requisitionist

Resources plus-circleBring My Desire: The shops here carry a lot of stuff, and are semi-organized enough for you to find what you want. You can find any single keystone in the game that you name for sale here for 2 Dosh if they come from an unlocked class, or 5 Dosh if they come from a locked class.

minus-circleStrained Market: The Requisitionist can be used a maximum number of times per session equal to the base's Resources rating. These uses are shared among all adventurers.
bazaar.1601650993.txt.gz · Last modified: 2020/10/02 09:03 by kyle