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Berserkers have impressive offensive ability that allow them to end fights quickly, but also tend to put targets on themselves in the process. If you would walk the path of the berserker, be careful to call upon its gifts when the tactical situation is right for it or you might have an unusually short career.
Berserker | Unleash your fury. | |
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caret-right | Aggressor | Immunity to Numb and Nauseous. |
caret-right | Blood Knight | Sometimes attacks are free. |
caret-right | Ferocity | Fight past death. |
caret-right | Helter-Skelter | Move freely while berserk. |
caret-right | Sustaining | Auto-recover while berserk. |
Enterprises | Berserker School |
Offense | plus-circleRAAAAAUUUUGH: You can choose to fly into an impressive rage as a free action at any time, even when it's not your turn. While raging, your combat ratings (Melee, Remote, and Whelm) are all effectively doubled for purposes of damage dealt. minus-circleOOOOWWWWWW: Raging is reckless. While in rage mode, your combat ratings (Melee, Remote, and Whelm) are all effectively reduced to 0 for purposes of damage taken. minus-circleHUMMANA HUMMANA HUMMANA: You cannot end your rage until every enemy in the current conflict has been defeated (whether that be killed, routed, surrendered or knocked out). |
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caret-right | Alternative | plus-circleCome Down Off It: You can choose to end your rage early as an action. minus-circleSupply Cost: Ending your rage while enemies still remain before you requires 1 Supply/Commissary Kit use. |
Protection | plus-circleBattle Keen: You are immune to the Numb condition. This benefit applies whether you are currently berserking or not. | |
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Protection | plus-circleHungry For Blood: You are immune to the Nauseous condition. This benefit applies whether you are currently berserking or not. | |
Offense | plus-circleRIP AND TEAR YOUR GUTS: When you are berserking and roll a trigger die result of 10+ with any weapon attack, the attack retroactively becomes a free action. | |
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Protection | plus-circleLiterally Too Angry To Die: When you hit 0 Vitality while berserking and you get an injury, you do not pass out. You instead immediately regain all lost Vitality and may carry on fighting as normal if desired. doubledAdamant Synergy: If you know the Die Hard ability from the Adamant class, it becomes possible for you to simply pass out without being injured when you hit 0 Vitality. If this happens, you still avoid passing out and restore all lost Vitality. |
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Protection | plus-circleSwan Song: When you hit 0 Vitality while berserking and you die, your death is delayed until the end of your next turn (giving you one more round to attack with). plus-circleWITNESS ME: You immediately recover from any and all conditions you are suffering from and become immune to having any more inflicted on you. You are immune to any and all damage you take. You deal +5 damage with all attacks. |
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Movement | plus-circleFrantic Frenzy: While you are berserking, you may make a single movement/sprint action at the beginning of each turn as a free action. | |
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Protection | plus-circleUnending Fury: When you first go into berserk mode and at the beginning of every round in which you are berserking, you may make a recovery action (regain 1 Endurance, attempt to throw off one condition) for free. | |
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Berserker School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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