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Cryophile | Wield ice. | |
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caret-right | Boreal | Cold protects rather than slows you. |
caret-right | Torpor | Empowered slowing. |
Enterprises | Cryophile School |
Offense | plus-circleChill Out: As an action, you may inflict the Chilled condition on any subject within throwing range (0-10 meters). minus-circleTool Cost: Roll a trigger die when inflicting the Chilled condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining. |
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Offense | plus-circleFreeze, Suckas: You know how to enhance your weapons with frost. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Chilled condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). | |
Condition | Explanation | |
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snowflake | Chilled | minus-circle Roll a trigger die at the beginning of each turn. If result is 1-6, take only one action that round instead of two. |
Protection | plus-circleGood Humor Man: You are completely immune to the Chilled condition. | |
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Protection | plus-circleIcy Armor: Every time you would gain the Chilled condition, you are covered in a thin layer of ice that imposes a failure chance of 3 on attacks targeting you. plus-circleAntipode: If you would gain the Burning condition when you're covered in frost, you ignore it instead. This removes your icy armor, requiring you to re-obtain it in order to continue enjoying its benefits. minus-circleBrittle: Icy armor is fragile and short-lived, disappearing at the beginning of your next turn. |
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Utility | plus-circleFreeze: As an action, you can freeze all liquids in a single 1-meter space within throwing range (0-10 meters). Frozen liquids melt at the end of the current exploration turn. Creatures swimming in a liquid frozen by this ability are harmlessly ejected out of the frozen area if possible. plus-circlePassable: Frozen water floats and can support your weight so long as you're not larger than the area you froze, but is slippery (it's considered difficult terrain). Frozen magma just becomes warm stone. minus-circleTool Cost: Roll a trigger die when freezing a space this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining. |
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caret-right | Alternative | plus-circleFrozen Burst: You can choose to freeze the target space and all adjacent spaces as a single action, or the target space and all other spaces within 2 meters. minus-circleHeavier Cost: When freezing a target space and all adjacent spaces, doing so costs Supply/Tool Box uses when the trigger die is 1-6 instead of 1-3. When freezing a target space and all other spaces within 2 meters, doing so always costs a Supply/Tool Box use without even having to roll. |
Offense | plus-circleGoing Nowhere: Your cold is especially potent. Targets that you have applied the Chilled condition to must roll a 9+ in order to take two actions during their next turn instead of a 7+ as normal. | |
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Cryophile School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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