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Two creatures, one body. Separate health pools, mrw, etc. Shared resources and inventory. Mrw split between heads? Might be a decent way to make each weaker. Can take 3 actions a turn, no more than 2 per head. Move actions move both, obviously.

  • Mrw to be split is 75 percent level?
  • Hydra: healing one head heals the other as well, can pass flesh to each other, recovering removes a condition from both. Maybe something more hydra-like? Like losing a head doesnt reduce actions per round at all
  • kuato: choose which head takes any given blow, max one head can be targeted by sny given attack (actually that parts standard)
  • scylla+ghidorah

could this go another way? like treat extra heads as special resources instead of split creatures. might be simpler, also gives a more thematic hydra implementation

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Doubleheader Multiple heads.
caret-right Bounteous Provisions freebies.
Enterprises Doubleheader School

Doubleheader

Utility plus-circlePolycephaly: You have two heads, effectively making you two creatures that share a single body. Each of your two selves has its own 5 points of Flesh/Energy/Attention. When you get attacked, the attacker can choose which of your selves to target.

plus-circleExtra Actions: Having two heads means a lot more processing power. You may take three actions per round instead of the normal limit of two, split as you prefer between your two different selves.

minus-circleAction Restrictions: No individual head can take more than two actions per round, nor can you take more than two movement actions in a single round total. Since both heads always occupy the same location, a single movement action moves both. Attacking a second (or third) time during a single round still incurs the normal double-attack penalty regardless of which heads are doing it.

plus-circleThe Perks of Being Single: Both heads have access to all the abilities you know, share the same inventory, and draw from a shared pool of resources (Provisions/Supplies/Mojo). Any attack capable of hitting multiple targets (such as most Whelm-type attacks) treat you as just a single creature and damage only one of your selves instead of both (the attacker chooses which one as usual).

minus-circleSplit Expertise: Your combat ratings (Melee/Remote/Whelm) are not shared by both your heads, but split between them as evenly as possible. For example, if you are level 6 then each of your two heads has 3 points to assign to combat ratings as you see fit. You can keep them mostly identical or as different as you want (make one head a melee specialist and the other a whelm type, maybe).

plus-circleHalf Dead: If one of your two selves is reduced to 0 Flesh, they are knocked unconscious and you can only take 2 actions per round until they wake up. Any effect that restores Flesh to an unconscious head will revive it. You do not die until both heads have been reduced to 0 Flesh.

Enterprises

Doubleheader School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
doubleheader.1593572498.txt.gz · Last modified: 2020/06/30 21:01 by kyle