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What the absolute fuck is that thing, a dreihander?
A Dragonslayer wields an impractically huge weapon, likely meant for felling impractically huge foes. It can also be quite effective against more standard-sized foes, though it might take more than one level of investment to overcome its inherent awkwardness.
This is a weapon and subject to universal weapon rules.
Dragonslayer | Wield something oversized. | |
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caret-right | Deflector | Front protection after attacks. |
caret-right | Executioner | Instant kills. |
caret-right | Knockabout | Push targets away. |
caret-right | Strongarm | Consume less Energy. |
caret-right | Sweep | Sometimes hit an area. |
Offense | plus-circleAttack: As an action, you may make a Melee attack against any target 2-5 meters away. plus-circleConditions: When the trigger die is 10+, this weapon inflicts its wielder's choice of the Cracked, Numb, or Sore conditions to its target. plus-circleDamage Bonus: This weapon is exceptionally powerful, dealing +2 bonus damage on every attack. plus-circleBackstab: If you attack a target that cannot see you, you deal +2 damage. plus-circleAssassinate: If you attack a creature of your own level or lower that wasn't expecting to be attacked, it instantly dies. Creatures that are higher-level than you are immune to assassination and your attack is resolved normally against them. Assassination strikes can fail just like normal strikes (due to concealment, size differences, etc). plus-circleBig Enough: Size-based failure chances to attacks against larger targets with this weapon are reduced by 12. minus-circleUnwieldy: When the trigger die result is 1-3, then attacks made with this weapon cost 1 Energy. minus-circleReach Weapon: This weapon cannot be used to attack subjects that are directly adjacent to you, only those 2-5 meters away. |
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Condition | Explanation | |
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cracked-helm | Cracked | minus-circle Maximum Flesh is reduced to 4. Lose any excess Flesh when gaining the condition. Regain any Flesh lost to the condition when it is removed. When inflicted by a weapon attack, Cracked is applied to the subject immediately after damage is dealt. |
aura | Numb | minus-circle Treat Escalation as 1 for purposes of attack damage dealt regardless of its true level. |
player-pain | Sore | minus-circle Do not automatically regain lost Attention at the beginning of each round. |
Protection | plus-circleInterposing Bulk: Your weapon acts as a physical barrier whenever you bring it down. Every time you make an attack with this weapon it acts as a minor shield, making all attacks originating from locations within your visual arc have a failure chance of 3 against you until the beginning of your next turn. minus-circleLimits: The effect only applies against attacks made by creatures in front of you (within your visual arc). Any attack or effect that ignores cover or shields (from the Shieldbearer class) also ignores the effect of Deflector. |
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Offense | plus-circleHeadsman: You can choose to make a special overhead slam attack with this weapon. If an Execute strike hits, it instantly kills its target if they are your level or lower. Execute strikes are considered an assassination effect, so any ability that raises your effective level for purposes of assassination or protects your target from the same also applies to Execute. plus-circleOverwhelming Violence: If a target is too powerful for you to assassinate, an Execute strike acts as a normal attack that deals +5 bonus damage. This damage is in addition to the +2 damage that all Dragonslayer attacks deal anyway. minus-circleTelegraphed: Execute strikes require two actions to perform: one to hoist the weapon into position, the second to bring it down. You can't actually make an Execute strike until you've hoisted the weapon up, but once the weapon is hoisted it remains so until you decide to use it. minus-circleInterruptable: If you take damage for any reason while you have your weapon hoisted up, you immediately and automatically lower it again. minus-circleExhausting: Even after you've hoisted it in position, making an Execute strike requires an incredible effort. Every time you make an Execute strike, you lose 1 Energy (or Flesh if you have no more Energy remaining). |
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Offense | plus-circleSwat Away: When the trigger die displays a result of 10+, the attacked target is pushed 5 meters directly away from you. minus-circleI Can't Push Through That: Other creatures or solid barriers in inconvenient locations can prevent you from pushing a target back as far as you normally might. minus-circleWeight Limit: In order to shove a subject, you must be capable of carrying the subject- this means that you are normally restricted to shoving only creatures of your own size or smaller. |
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caret-right | Alternative | plus-circleMake It So: If you hit with the attack but the trigger die is not 10+, you can choose to push the target down anyway. minus-circleExertion: Every time you push a target that wasn't normally going to be pushed, you lose 1 Energy. |
Offense | plus-circleTrained By SOLDIER: You wield your weapon with practiced ease. Attacks with this weapon only cost Energy when the trigger die has a result of 1 instead of 1-3. | |
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Offense | plus-circleMowing The Lawn: When the trigger die rolled with the attack is 10+, your attack also hits all creatures that are adjacent to your original target. plus-circleSweep Control: You can avoid hitting a target (such as an ally) with Sweep if you'd rather not. |
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