This is an old revision of the document!
Cars were a lot better back in the good old days before they made you get “licenses” to drive them. Also, people kept leaving their keys in them unattended. I miss that most of all.
Any adventurer can travel by boat, but those who want to have their own boat (or boats!) will need to invest in the Sailor class.
Utility | plus-circleVehicle: Boats are vehicles and follow all vehicle rules outlined in the Vehicles section on the Game Concepts page. minus-circleTerrain Limits: Boats can only be used in areas of water or other liquids. minus-circlePurchaseable: You can own as many different vehicles as you want, but must purchase each one separately using Supply. A vehicle's Supply cost is determined by its size. Once you've purchased a boat, it immediately gains the benefits of all Sailor class abilities you know. minus-circleSinking Hazard: Boats are in danger of sinking. Every time a boat is critically hit with an attack it takes on some amount of water, represented in-game as one “Water Point”. If a boat's current Water Points ever exceed its current Vitality, it immediately sinks. A boat's crew can spend two actions bailing out to reduce their boat's current Water Points by 1. |
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