This is an old revision of the document!
Cars were a lot better back in the good old days before they made you get “licenses” to drive them. Also, people kept leaving their keys in them unattended. I miss that most of all.
Any adventurer can travel by boat, but those who want to have their own boat (or boats!) will need to invest in the Sailor class.
| Utility | plus-circleVehicle: Boats are vehicles and follow all vehicle rules outlined in the Vehicles section on the Game Concepts page. minus-circleTerrain Limits: Boats can only be used in areas of water or other liquids. minus-circlePurchaseable: You can own as many different vehicles as you want, but must purchase each one separately using Supply. A vehicle's Supply cost is determined by its size. Once you've purchased a boat, it immediately gains the benefits of all Sailor class abilities you know. minus-circleSinking Hazard: Boats are in danger of sinking. Every time a boat is critically hit with an attack it takes on some amount of water, represented in-game as one “Water Point”. If a boat's current Water Points ever exceed its current Vitality, it immediately sinks. A boat's crew can spend two actions bailing out to reduce their boat's current Water Points by 1. |
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