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roll 1 die for civilization, 2 dice for wilds, 3 dice for deep wilds? so 1-36. seems possibly doable
wilds and deepwilds would conform pretty strictly to an average though, so more predictable even as more dangerous. no bueno.
combinations, maybe? like civ is straight 1-12, wilds is 1-12 but a second die determines which of two charts you roll on, similar deepwilds but possible one of three charts. yeah.
second die: even numbers mean switch to list2. deepwilds you roll 2 extras: one even use list2, both even use list3
| Die | Civilization |
|---|---|
| 1 | Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad. |
| 2 | Traveling sapient. |
| 3 | Pest hiding in a patch of flora. |
| 4 | Sapient using a ruin. |
| 5 | Sapient herding/shooing ambient. |
| 6 | Wandering ambient. |
| 7 | Sapient conflicting with sapient. |
| 8 | Sapient trapping pest. |
| 9 | Sapient harvesting flora. |
| 10 | Sapient having trouble. |
| 11 | Ambient annoyed by pest. |
| 12 | Hunter conflicting with sapient. |
| Die | Wilds |
|---|---|
| 1 | Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad. |
| 2 | Ambient fleeing hunter. |
| 3 | Wild flora full of ambient. |
| 4 | Anomaly in ruin. |
| 5 | Lost/outcast/brigand sapient. |
| 6 | Ruin used as den by hunter. |
| 7 | Pest swarm. |
| 8 | Hunter consuming a dead ambient. |
| 9 | Ruin overgrown with flora. |
| 10 | Injured hunter. |
| 11 | Wandering anomaly. |
| 12 | Dead hunter clearly slain by apex. |
| Die | Deepwilds |
|---|---|
| 1 | Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad. |
| 2 | |
| 3 | |
| 4 | |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 |