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Die | Civilization |
---|---|
1 | Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad. |
2 | Traveling sapient. |
3 | Pest hiding in a patch of flora. |
4 | Sapient using a ruin. |
5 | Sapient herding/shooing ambient. |
6 | Wandering ambient. |
7 | Sapient conflicting with sapient. |
8 | Sapient trapping pest. |
9 | Sapient harvesting flora. |
10 | Sapient having trouble. |
11 | Ambient annoyed by pest. |
12 | Hunter conflicting with sapient. |
Die | Wilds |
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1 | Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad. |
2 | Ambient fleeing hunter. |
3 | Wild flora full of ambient. |
4 | Anomaly in ruin. |
5 | Lost/outcast/brigand sapient. |
6 | Ruin used as den by hunter. |
7 | Pest swarm. |
8 | Hunter consuming a dead ambient. |
9 | Ruin overgrown with flora. |
10 | Injured hunter and/or ambient. |
11 | Wandering anomaly. |
12 | Dead hunter clearly slain by apex. |
Die | Deepwilds |
---|---|
1 | Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad. |
2 | Hunter swarm. |
3 | Unusually bold ambient. |
4 | Anomaly with unusual strain of flora. |
5 | Hunter conflicting with apex. |
6 | Hunter conflicting with pest. |
7 | Unusually large ruin. |
8 | Many ambient and/or sapient remains. |
9 | Anomaly conflicting with apex. |
10 | Sapient conflicting with apex. |
11 | Apex using a ruin. |
12 | Apex conflicting with apex. |