User Tools

Site Tools


encounters

This is an old revision of the document!


Encounters

  • Weather- unusual weather patterns
  • Flora- local plants of interest
  • Ambient- critter, unlikely to cause trouble
  • Pest- weak creature, might cause non-combat trouble
  • Sapient- intelligent community-based creature
  • Apex- most dangerous thing around
  • Hunter- aggressive creature
  • Ruin- legacy buildings
  • Anomaly- weird/alien creature
Die Civilization
1 Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad.
2 Traveling sapient.
3 Pest hiding in a patch of flora.
4 Sapient using a ruin.
5 Sapient herding/shooing ambient.
6 Wandering ambient.
7 Sapient conflicting with sapient.
8 Sapient trapping pest.
9 Sapient harvesting flora.
10 Sapient having trouble.
11 Ambient annoyed by pest.
12 Hunter conflicting with sapient.
Die Wilds
1 Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad.
2 Ambient fleeing hunter.
3 Wild flora full of ambient.
4 Anomaly in ruin.
5 Lost/outcast/brigand sapient.
6 Ruin used as den by hunter.
7 Pest swarm.
8 Hunter consuming a dead ambient.
9 Ruin overgrown with flora.
10 Injured hunter and/or ambient.
11 Wandering anomaly.
12 Dead hunter clearly slain by apex.
Die Deepwilds
1 Unusual weather for the next few days. Roll this result again before it's over and it'll get really bad.
2 Hunter swarm.
3 Unusually bold ambient.
4 Anomaly with unusual strain of flora.
5 Hunter conflicting with apex.
6 Hunter conflicting with pest.
7 Unusually large ruin.
8 Many ambient and/or sapient remains.
9 Anomaly conflicting with apex.
10 Sapient conflicting with apex.
11 Apex using a ruin.
12 Apex conflicting with apex.
encounters.1515868511.txt.gz ยท Last modified: 2018/01/13 11:35 by kyle