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Feinter | Master of fakeouts. | |
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caret-right | Impetuous | Riskier attacks yield higher rewards. |
caret-right | What's That | Make them look. |
Enterprises | Feinter School |
Protection | plus-circleCome At Me Bro: As an action, you can taunt any enemy within 10 meters. That enemy cannot make a weapon attack against any target except you until the beginning of your next turn. plus-circleFloating Butterfly: A taunted target's attacks have a special failure chance of 3 against you until the beginning of your next turn. minus-circleNo Secondary Protection: The taunted target can freely attack other targets if they're using a multi-target weapon (such as Shotgunner or Grenadier) that also includes you as a target. minus-circleAttacks Not Enforced: A taunted target is not required to make any attack actions if they'd rather do something else, like moving or supporting their allies. |
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Offense | plus-circleGet At It: Your enemies' first mistake was in feeling safe. When you make a weapon attack that has a failure chance of 3 for any reason, it deals +2 damage if it hits. plus-circleBlack Arrow: If total failure chance on your attack was 6+, damage is increased by +5 on a successful hit instead of +2. plus-circleCross The Streams On Purpose: You can voluntarily give yourself a failure chance of 3 or 6 (your choice) with any attack you want (by closing your eyes, striking a weird pose, turning your back, etc). minus-circleTrue Failure: You don't get the benefits of this ability if circumstances or other abilities you know allow you to reduce a failure chance you would otherwise have had (i.e. the failure chance from differing sizes between attacker and target when you're using a weapon type that bypasses them, such as Grenadier). |
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Offense | plus-circleYou Fool, My True Target Was Behind You All Along: When your attacks fail for any reason, you can choose to try the attack again as a free action against a different target instead. You re-roll the trigger die against the second target. minus-circleSecondary Restrictions: The new target must also be within range. If the original attack hit multiple targets, none of them can be selected as the secondary target. minus-circleMojo: Re-trying a failed attack against a different target costs 1 Mojo. |
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Offense | plus-circleLook Behind You: As an action, you can pretend to see something behind somebody. Your target can decide whether or not to fall for it and look; if they do, then you can change their facing to whatever direction you want. plus-circleShould Have Looked: If a target decides not to fall for your childish misdirection, it always happens when something really was happening behind them. When a target refuses to turn, you may specify any single one of your allies that is currently not within your target's visual arc. That ally can take a single free action of their choice. |
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Feinter School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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