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feinter

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  • handicap: start battle with penalty of some sort, removable any time. gain a bonus of some sort when removing, higher escalation=better bonus
  • feign weakness: take +2 damage from single next attack, but attacker takes +5 from single next attack afterwards
  • draw in: bonus damage on any enemy that got closer to you this round
  • predict an enemy's move to get an advantage on them? have a short list of outcomes, 3-4 maybe, linked to different color tokens. hide the token matching your prediction, reveal it if it comes true.
  • pie in the windowsill trick from black dynamite
  • shell games?
  • surprising: can spend energy(?) to make any action a free action, but only if you haven't done it already during the current exploration turn.

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Feinter Master of fakeouts.
caret-right Impetuous Riskier attacks yield higher rewards.
caret-right Surprising Quickly deploy new tricks.
caret-right What's That Make them look.
Enterprises Feinter School

Feinter

Protection plus-circleCome At Me Bro: As an action, you can taunt any enemy within 10 meters. That enemy cannot make a weapon attack against any target except you until the beginning of your next turn.

plus-circleFloating Butterfly: A taunted target's attacks have a special failure chance of 3 against you until the beginning of your next turn.

minus-circleNo Secondary Protection: The taunted target can freely attack other targets if they're using a multi-target weapon (such as Shotgunner or Grenadier) that also includes you as a target.

minus-circleAttacks Not Enforced: A taunted target is not required to make any attack actions if they'd rather do something else, like moving or supporting their allies.

Impetuous

Offense plus-circleGet At It: Your enemies' first mistake was in feeling safe. When you make a weapon attack that has a failure chance of 3 for any reason, it deals +2 damage if it hits.

plus-circleBlack Arrow: If total failure chance on your attack was 6+, damage is increased by +5 on a successful hit instead of +2.

plus-circleCross The Streams On Purpose: You can voluntarily give yourself a failure chance of 3 or 6 (your choice) with any attack you want (by closing your eyes, striking a weird pose, turning your back, etc).

minus-circleTrue Failure: You don't get the benefits of this ability if circumstances or other abilities you know allow you to reduce a failure chance you would otherwise have had (i.e. the failure chance from differing sizes between attacker and target when you're using a weapon type that bypasses them, such as Grenadier).
Offense plus-circleYou Fool, My True Target Was Behind You All Along: When your attacks fail for any reason, you can choose to try the attack again as a free action against a different target instead. You re-roll the trigger die against the second target.

minus-circleSecondary Restrictions: The new target must also be within range. If the original attack hit multiple targets, none of them can be selected as the secondary target.

minus-circleMojo: Re-trying a failed attack against a different target costs 1 Mojo.

Surprising

Utility plus-circle'Scuse Me While I Whip This Out: You really know how to debut a new trick. When you use any ability that normally takes an action, it's a free action instead.

minus-circleSeen That One Already: You can use Surprising to make an action into a free action only the very first time you've used that specific action during the current exploration turn. For example, if you're a Gunslinger you can shoot the weapon as a free action with this ability but only the first time you attack with it; all later Gunslinger attacks are made with actions normally. This resets during the next exploration turn.

minus-circleTiming Restrictions: You can only use Surprising to make an action into a free action a maximum of once per round, and only during your regular turn.

minus-circleAbility Restrictions: Actions that don't depend on having a specific ability (such as moving, recovering, or grabbing a target) cannot be made into free actions with Surprising. If an ability grants a continuous passive benefit or takes more than a single action to use, it doesn't benefit from the Surprising ability.

What's That

Offense plus-circleLook Behind You: As an action, you can pretend to see something behind somebody. Your target can decide whether or not to fall for it and look; if they do, then you can change their facing to whatever direction you want.

plus-circleShould Have Looked: If a target decides not to fall for your childish misdirection, it always happens when something really was happening behind them. When a target refuses to turn, you may specify any single one of your allies that is currently not within your target's visual arc. That ally can take a single free action of their choice.

Enterprises

Feinter School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
feinter.1588267984.txt.gz · Last modified: 2020/04/30 11:33 by kyle