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create static image
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Illusionist | Create illusions. | |
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caret-right | Animation | Your illusions can move. |
caret-right | Enduring | Your illusions last longer. |
Enterprises | Illusionist School |
Utility | plus-circleHologram: You can create a three-dimensional image of anything you want in any space within throwing range (0-10 meters) as an action. minus-circleConstrained: Whatever you make an image of cannot be larger than the single space it's inside. Your illusion is completely silent, still, and intangible. minus-circleShort-Term: Your illusions disappear at the end of the exploration turn in which they're created. minus-circleCheck-Based: When any creature comes within detection distance (10 meters or the same room, whichever's less) of your illusion, roll a trigger die. If the result is 5+, they believe it. If not, they can see right through it and know it isn't real. Check a maximum of once per round no matter how many creatures pass nearby your illusion, and never check more than once per creature- once they've been fooled by any given illusion, they stay fooled by it. minus-circleImmaterial: Anybody that physically interacts with your illusion in any way automatically discovers it isn't real. If your illusion is really weird or out of place, they're almost guaranteed to try interacting with it even if you pass the illusion check on them. |
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caret-right | Alternative | plus-circleFlickering Focus: If you fail to make your illusion convincing, you can retry your check if you'd like. minus-circleMojo: Every time you retry an illusion check, you must spend 1 Mojo. |
Utility | plus-circlePuppeteer: So long as you are within 20 meters of your illusion and can see it clearly, you can cause its parts to move and act in any way you please. minus-circleConcentration: Controlling your illusion for a round requires you to spend an action. |
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Utility | plus-circleLooping: You can set your illusion to perform a short loop of activity no more than a single round long. It will continue to do so until the illusion expires with no additional concentration or input required from you at all. minus-circleConcentration: Controlling your illusion for a round requires you to spend an action. |
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Utility | plus-circleLong-Lasting: Your illusions last until the end of the current session instead of only for one exploration turn. plus-circleAnimation Extension: If you also know the Animated ability from this class, you can set your illusions to repeatedly perform loops of up to one procedure in length instead of only one round. |
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Illusionist School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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