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Metro Reef

The Metro Reef biome is a colossal, vibrant coral reef overgrowing a semi-sunken urban metropolis. Ancient skyscrapers jut out of the ocean shallows, crumbling and overtaken by climbing plants. The first few floors of these “reef towers” are filled with sand and sea creatures, while the upper ones serve as habitat for an array of flying and climbing wildlife. Ancient shipwrecks can sometimes be seen littering the sunken streets. The gillmen are undisputed masters of the land here, and construct lodges both above and below the waterline.

Weather Default Sunny with moderate wind.
1-4 Fog. Clear visibility reduced to 10 meters, spaces from 11-20 have partial concealment.
5-8 Doldrums. All boats without engines have an impairment to movement.
9-12 Stormy. High winds and rain. Being in a high/exposed place has a small risk of lightning strike (projectile attack that deals damage equal to Escalation+the trigger die, inflicts Electrified 100% of the time).
Flora 1-4 Razor ivy. Acts as a natural hazard (as Hazard ability) with an attack strength of 2.
5-8 Kelp bed. Staple gillman crop. Requires cooking to be palatable.
9-12 Finger coral. Actively collects junk to disguise itself. Small chance (9+) to have a random keystone for the taking.
Ruin 1-6 Semi-intact reef tower. Makes for good shelter or a vantage point.
7-10 Ancient shipwreck. Mostly submerged, half-covered in coral.
11-12 Modern shipwreck. Likely to be full of valuable salvage.
Ambient 1-4 Elicthyan.
7-10 Ancient shipwreck. Mostly submerged, half-covered in coral.
11-12 Modern shipwreck. Likely to be full of valuable salvage.

Elicthyan

AKA Zap Fish, Reef Bolter

Elicthyans are reef fish that have evolved a powerful bio-electric pulse for both offensive and defensive use. After shocking their prey (generally smaller fish, but sometimes much larger beasts) into submission, flesh is nibbled away at leisure. The elicthyans have few predators except for the gillmen, who prize them as a delicacy and carefully hunt them with javelins and long wooden-handled harpoons.

Reactions
1-2 Hungry. Some intruder flesh would be delicious right now.
3-8 Indifferent. Watch and wait.
9-12 Shy. Actively avoid conflict if possible.
Level Combat Supply Size
7 M-3 / P-2 / A-2 2 4
Weakness: Aquatic (Swim)
Weakness: Animal (Survival)
Close Combat (Melee) A powerful electric jolt strikes every creature within 2 meters of the elicthyan at once when used underwater. Inflicts the Electrified condition on a 10+.
Tesla The elicthyans's unusual physiology makes them completely immune to all electricity-based effects, including their own pulse. Any creature that grabs the elicthyan or damages it from an adjacent position immediately gains the Electrified condition.
Jolt
Shockproof
Electricity Immunity
Mobility Move speed 10, no hands.
Beast Speed
Swim Elicthyans are natural swimmers that suffer no troubles while submerged.
Water Adapted
Survival Elicthyans can forage for themselves and use their insulating fat and energy discharges to regulate their body temperature in a way few other fish can.
Endure Temperature

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metro_reef.1515958444.txt.gz · Last modified: 2018/01/14 12:34 by kyle