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Oracle | Manipulate the future. | |
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caret-right | Causality | Using predictions spawns new ones. |
Enterprises | Oracle School |
Utility | plus-circleFatespinner: You have a limited ability to predict possible futures. You can make a reading on the future by spending a procedure to deal cards, cast bones, meditate, or whatever your preferred method of divination is. After making a reading, roll a die (hereafter referred to as the “prediction die” and set it aside. At any time later on during the session when rolling a trigger die for any reason, you can choose to use the value on your prediction die instead of rolling. minus-circleMoment Seized: Using a prediction die consumes it and removes it from play. You can only use your prediction die in place of a roll you have not actually made yet- once you've made a roll, you must accept it as it stands and can no longer direct fate. minus-circleSingle Thread: You can only have one prediction die at a time. If you make a new prediction without using your old one, you can take the new prediction die result instead if you like it better. minus-circleAugury's Price: Immediately after making a prediction, roll a trigger die. If the result is 1-3, then doing so costs 1 point of Supply or use of a Mojo Catcher item. The trigger die rolled to see if a prediction costs anything is not the same as the prediction die that it produces; they are separate dice rolled for separate purposes. You cannot make predictions if you have no Supply/Mojo Catcher uses remaining. |
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caret-right | Alternative | plus-circleAuspices: You can choose to roll two prediction dice and take whichever result you like better. minus-circleStraining: Getting the better of two prediction dice costs Supply/Mojo Catcher uses on a trigger die result of 1-6 instead of 1-3. |
Utility | plus-circleCascade Fate: Whenever you use a prediction die, roll a separate trigger die. If the result on the trigger die is 7+, you may immediately roll another prediction die to replace the one you just used. Gaining new prediction dice with Causality does not cost any time or potential Supply the way that normal prediction dice do. | |
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Utility | plus-circleCascade Fate: Whenever you use a prediction die, roll a separate trigger die. If the result on the trigger die is 7+, you may immediately roll another prediction die to replace the one you just used. Gaining new prediction dice with Causality does not cost any time or potential Supply the way that normal prediction dice do. | |
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Oracle School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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