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outsider

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  • excuse all social gaffes and misunderstandings so long as you're polite, also can enforce law of hospitality
  • know a unique language, can teach it to allies as a common one but else is exotic
  • unusual class tree, something really wild maybe
  • travel guide/outsider's intuition: gain information about someone/something. sometimes really useful, very occasionally totally false, never anything obvious to anybody else. could be lore or rumor or something maybe that you make up yourself?
  • resource alternates, like can change supplies to provisions or something
  • unorthodox solutions
  • recover from first condition you take per exploration turn on a 5+ instead of 9+, other conditions unaffected (disbelieve)
  • other outsiders (hobos, nomads, refugees, etc) treat you like one of them
outsider.1585246411.txt.gz · Last modified: 2020/03/26 12:13 by kyle