This is an old revision of the document!
.
.
| Performer | Sway an audience. | |
|---|---|---|
| caret-right | Siren | Put them to sleep. |
| Enterprises | Performer School | |
| Social | plus-circleDistraction Extraordinaire: By giving a speech, singing a song, or performing in some other manner you can seize and hold the attention of everyone in the area (if it's important, this means within your current dungeon node). They all turn in your direction and pay exclusive attention to you for as long as you continue taking no actions except for continuing to perform. Some might move closer to get a better view unless they have a specific reason to stay where they are (guards posted at doors will stay by their doors, but still look at you). minus-circleSmooth Vibes: People or creatures that are in combat or feel actively threatened are immune to being distracted by your performance. Your allies are also unaffected by this ability (unless they choose to be). |
|
|---|---|---|
| Utility | plus-circleCountersong: You can totally negate the effects of other Performers and all Performer abilities on all subjects within your current node, including yourself. This requires you to take no actions other than performing as usual. | |
| Protection | plus-circleBattle Bard: As an action, you can perform in combat to energize and encourage your allies. Every ally within 20 meters of your location (including yourself) rolls a trigger die: if the result is 9+, that ally may immediately make a recovery action (restore 1 lost Energy and attempt to remove 1 condition) for free. plus-circleMaking It Happen: |
|
|---|---|---|
| Utility | plus-circleLullaby: After every full procedure spent performing for an audience, every member of that audience must roll a trigger die. If the result is 1-6, they feel so relaxed that they immediately fall asleep. Sleeping creatures will remain asleep for at least a few hours, maybe more. You can stop performing after your audience is asleep and they'll stay that way. minus-circleSleep, Not Coma: Anything that would normally wake up a sleeping creature will wake up your slumbering audience members too. |
|
|---|---|---|
| Utility | plus-circlePiper's Call: Your performance acts as a summons, drawing creatures inexorably closer to you. After every procedure spent performing, every creature within 2 nodes of your current node will move one node closer to where you are. If they reach your current node, they will probably sit down and quietly watch the show as normal. plus-circleSpecific Summons: You can specify a single type of creature for your summons to affect, such as “cockroaches”, “handsome men” or “stockbrokers”. Everything not of the specified type will still notice your summons, they just won't be compelled to follow it. minus-circleNormal Immunity: Any creature that has reason to be hostile towards you or otherwise feels as if they're in danger can choose to ignore your call. minus-circleNot Subtle At All: Obviously, using this ability is going to get the attention of basically everything in the general area. |
|
| Performer School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
|---|