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Projects are role-playing objectives that allow an adventurer to shape the world they live in in ways that transcend the strength of their sword-arm or the range of their rifle. There are three broad categories of project:
A player can have up to three active projects at a time. To complete a project, the player must roll a number of completion checks with four dice until they accrue a total of seven cumulative successes on that project. Completion checks are made when an adventurer does something that is significantly favorable towards their current project. It is possible to completely lose the benefits of the project if game events or your own actions would logically do so.
For example, if an adventurer is trying to get Nefel the Blacksmith to like them, they declare that they are starting a social “Befriend” project. Every time the adventurer does something that would reasonably make Nefel more friendly towards them (such as spending significant positive time with Nefel, performing actions that benefit Nefel, furthering the interests of Nefel, doing something that Nefel respects or similar) they can roll a progress check with four dice and add all the successes to their progress. Once they have accumulated seven total successes, Nefel becomes their friend and the project is completed, opening up room for the adventurer to start a new project in its stead if they want.
Multiple adventurers can collaborate on a single project if they desire. To do so, all participating adventurers dedicate one of their three project slots to the same project and make note that it is a collaboration. Any time any individual participating in a collaborative project manages to significantly further that project, they make a check and everybody adds their successes to the total.
All Stronghold projects require you to complete the Rooms project at least once before you can undertake them.
Stronghold improvement projects only apply to five rooms in your base at a time. If your stronghold has more than five rooms in it, you have to complete the improvement more than once in order to apply its benefits to your entire stronghold.
Unlike improvements, additions are not tied to the number of rooms in your stronghold and do not need to be completed multiple times to completely gain their benefits if your stronghold is very large.
Retainers are creatures that live in, maintain and guard your stronghold for you while you are away. If your stronghold is located inside a device such as a ship, retainers can also act as a crew for that device.