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basic: temporary regeneration of energy in exchange for provisions. Does Healer need new trick? maybe. (helping hand? subject gets free recovery attempt, or maybe remove one elemental condition automatically.) resurgent from adamant (damage reduction?), overdrive from fecundite (detachable limbs, maybe eyes)
Protection | plus-circleResurgent Life: Anyone you treat slowly regenerates. Every round at the beginning of the subject's turn, they immediately regain 1 point of lost Energy. This happens immediately after regaining Attention, meaning that the new Energy does not get covered with a matching point of Attention. minus-circleShort-Term: Regeneration lasts until the end of the current exploration turn. |
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Regenerator | Reconstitute yourself. | |
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caret-right | Soothing | Also regain Attention. |
Enterprises | Regenerator School |
Protection | plus-circleResurgent Life: As an action, you can start regenerating. While regenerating, you gain 1 point of lost Energy at the beginning of each turn. Regeneration lasts until the end of the current exploration turn. minus-circleRaw: Energy gained from the Regenerator class appears immediately after regaining Attention, meaning that each point of Energy does not get a matching point of Attention to cover it. minus-circleProvisions: All that biomass has to come from somewhere. You must spend 1 Provisions to start regenerating. |
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Protection | plus-circleFeels Good, Man: When you gain Energy each round fro regenerating, you also gain a matching point of Attention to cover it. | |
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Healer School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each. |
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