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ritualist

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Ritualist Blood for power.
caret-right Harrow Hurt yourself to hurt them.
caret-right Heartkeeper Sacrificial hearts spare your flesh.
caret-right Leech Steal health with attacks.
caret-right Masochism Losing Flesh restores Energy/Attention.
Enterprises Ritualist School

Ritualist

Utility plus-circleBloodletting: Every time you would need to spend a point of Supply (or one use of an appropriate resource pack item) to power an ability or effect, you can choose to lose a point of Flesh instead and keep your resources. You can even use such effects when you have no Supply/resources remaining at all by substituting your own Flesh.

minus-circleEffects Only: You cannot use Ritualist to substitute Supply/resource costs for things other than powering abilities, such as feeding yourself, creating establishments, paying fees, or similar.

Harrow

Offense plus-circleHurt People Hurt People: You may choose to lose 1 Energy whenever you make an attack with any weapon. When you do, the attack deals +2 damage.
caret-right Alternative plus-circleDark Knight: You can choose to deal +5 bonus damage instead of the normal +2.

minus-circleDeep Wound: Dealing +5 damage causes you to lose 1 Flesh instead of 1 Energy.

Heartkeeper

Offense plus-circleAdorned With Life: When you strike the killing blow on an enemy, you can remove their heart (or similar life-symbolizing organ) instantly. This adds their heart as an item to your inventory.

plus-circleSqueeze Out: The next time you would lose Flesh for any reason (including being attacked or sacrificing it to power an effect) you can choose to destroy carried hearts instead. Every heart destroyed in this manner reduces lost Flesh by 1 point. This can reduce lost Flesh to 0 but not below 0.

minus-circleRitualist's Touch: Creatures killed by anybody but you are not ritually pure enough to yield useful hearts. Hearts can be carried by anyone, but can only be used by you and only function when they're in your inventory.

minus-circleEven A Cooler Won't Help: Unused hearts rot or otherwise becomes useless at the end of each session.

Leech

Protection plus-circleBlood Siphon: Whenever you make an attack with any weapon and the trigger die is 10+, you immediately regain 1 point of Energy.
Protection plus-circleReaper's Boon: Whenever you make a killing blow with any weapon, you immediately regain 1 point of Flesh.

Masochism

Protection plus-circleI Feel So Alive: Pain serves only to energize and focus you. Whenever you lose Flesh for any reason, you restore up to 5 points of both Energy and Attention immediately afterward.

minus-circleOverflow Reminder: Energy is limited by Flesh as usual, so you probably won't ever actually regain 5 Energy at once from Masochism.
Protection plus-circleFlirting With Death: If you use Ritualist to remove your own last point of Flesh, your death and dismemberment roll afterwards is always automatically a 12.

Enterprises

Ritualist School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each.
ritualist.1580747754.txt.gz · Last modified: 2020/02/03 09:35 by kyle