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Utility | plus-circleHaven: While not always a quiet or somber place, spending time in the Sanctum is helpful for reminding adventurers of all the things they strive for. Adventurers can choose to refill 2 lost points of Mojo here mid-session by spending 1 Dosh. | |
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Utility | plus-circleCeremony: The Sanctum serves as an appropriately auspicious place to celebrate major lifetime milestones and social events. When these celebrations directly involve player adventurers, those adventurers gain +1 XP from the experience. A list is below: - Wedding: If one or more of the parties being married are adventurers,they each gain +1 XP. While adventurers can be married multiple times like anybody else, they can only gain this benefit once per lifetime. - Funeral: Funerals held for adventurers that died during the current session grant +1 XP to all surviving teammates who were there when the death happened. Funerals held during a different session than the one the death actually occurred in grant no XP. - Induction: Adventurers who survive three sessions and thus attain the rank of Seasoned are now considered full adventurers. Holding a ceremony at the end of their third session grants the inductee +1 XP. Holding an induction ceremony at any later point does not grant this benefit. |
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Utility | plus-circleLessons of the Dead: Adventurers can visit the Memorial to pay respects to fallen adventurers that have previously died in the current campaign, and doing so yields XP depending on the rank the dead adventurer had achieved: Noob: 1 XP Seasoned: 2 XP Veteran: 3 XP Paragon: 4 XP Legend: 5 XP minus-circleLimits: A single adventurer can gain XP from the Memorial a maximum of once per session, and can only gain XP from any given dead adventurer once per lifetime. Write the dead's name somewhere on your character sheet after you've learned from them so you remember. |
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