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Stop whining and eat your albino scorpion gruel! If you don't want any that's more for me.
A Survivor is a master of bushcraft, capable of living comfortably far away from civilization and possessing several tricks for overcoming the challenges of the wild. Animals are universally survivors, but among “civilized” humans it's a somewhat rarer class.
Survivor | Survive in the wild. | |
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caret-right | Adversity | The harder things are, the harder you fight. |
Enterprises | Pantry Survivor School |
Utility | plus-circleForage: You can feed yourself via foraging. You don't need to worry about testing a Rations item or even having one to begin with. minus-circleLushlander: Your foraging only works when in environments with a large amount of other life. Sparse environments such as deserts, tundras, and so forth don't have enough forage for you to effectively feed yourself in. minus-circleYou Only: The stuff you find to eat is likely to be much less palatable or even straight-up indigestible to your companions. You can only effectively feed yourself via foraging. |
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Utility | plus-circleExtreme Forage: You can forage for food even in sparse, hostile terrain types such as deserts or tundra. The only types of terrain in which you cannot forage at all are those utterly devoid of life, such as the void of space. plus-circleSupplemental: Your companions can stretch out their rations with choice bits of what you bring them. Up to five other creatures traveling with you only exhaust their rations on a die result of 1 instead of 1-3. minus-circleDaily Bread Only: Rations that are tested or used for any other purpose than simple sustenance (such as throwing down food for a monster or making use of any ability in the Chef class that calls for it) are not affected by Scavenger and get consumed at the normal rate. |
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Utility | plus-circleGastown Boy: You can find fuel as well as food by siphoning it out of parked vehicles or whatever. You do not need to test or consume Fuel items. minus-circleScarcity: Free fuel is even more rare than free food, and you can only use this ability when traveling in an densely-populated area. Any other environment simply doesn't have any lying around for you to sniff out. minus-circleOnly One: You can use this ability to ignore/skip a single Fuel test per day maximum. Any more and you'll have to use actual Fuel items on hand as normal. |
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Pantry | Adventurers that end a day in the settlement do not need to test Rations or spend Supply to feed themselves. Rations items can be bought in the settlement for 1 Supply instead of 2. |
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Survivor School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here: the first such keystone per session costs 1 Supply, the second 2, the third 3, and so on. |