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telekinetic

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  • not used for direct damage, but can extend range of weapon attacks/effects at potential cost of Energy
  • move anything you could normally lift at range of 10 meters with full fine motor control
  • increased weight/range of telekinesis
  • grab targets and move them around, including suspension in the air
  • can use TK as free action 1/round, doesn't require concentration to suspend something or have it fly along behind you
  • fling something/someone hard
  • levitate something/yourself (requires continuous concentration)
  • force pull something to your hand
  • cancel attacks of others, costs future actions and energy

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Telekinetic Move things at a distance.
caret-right Capricious Be Buffeted when you want.
Enterprises Telekinetic School

Telekinetic

Utility plus-circleEffortless Leap: The wind boosts and guides you. Whenever you choose to jump as a movement action, you can completely ignore the Energy cost associated with performing more impressive jumps than normal. This allows you to jump 5 meters horizontally or 1 meter vertically without spending any extra Energy to do so (or 10 meters horizontally/2 meters vertically if you have a level in Acrobat).

Enterprises

Telekinetic School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
telekinetic.1598981074.txt.gz · Last modified: 2020/09/01 11:24 by kyle