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telekinetic

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  • not used for direct damage, but can extend range of weapon attacks/effects at potential cost of Energy
  • move anything you could normally lift at range of 10 meters with full fine motor control
  • increased weight/range of telekinesis
  • grab targets and move them around, including suspension in the air
  • can use TK as free action 1/round, doesn't require concentration to suspend something or have it fly along behind you
  • fling something/someone hard
  • levitate something/yourself (requires continuous concentration)
  • force pull something to your hand
  • cancel attacks of others, costs future actions and energy

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Telekinetic Move things at a distance.
caret-right Capricious Be Buffeted when you want.
Enterprises Telekinetic School

Telekinetic

Utility plus-circleMind-Mover: As an action, you can pick up any object within 10 meters and move it to any new location within 10 meters of you and 5 meters of its previous position.

minus-circleTK Grab:

minus-circleImperfect Motor Control: While you can freely move objects around, you cannot perform any delicate or precise tasks with them (such as making chalk write on a blackboard or stabbing somebody with a sword).

Enterprises

Telekinetic School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
telekinetic.1598982067.txt.gz · Last modified: 2020/09/01 11:41 by kyle