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teleporter

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teleport: 5m, must be able to see/sense clearly, 1/12 costs Supplies, must be lightly encumbered. optional: longer distances for higher supplies consumption

  • port to somewhere you've been before even if you can't see it. optional: somewhere you've got a decent description of
  • port really long distances as procedure (teletravel)
  • sanctum: teleport home anytime regardless of distance
  • transposition+heavy encumbered
  • teleport other- don't have to go along + conjure: bring them to you
Teleporter You're there instantly.
caret-right Animation Your illusions can move.
Enterprises Teleporter School

Teleporter

Utility plus-circleHologram: You can create a three-dimensional image of anything you want in any space within throwing range (0-10 meters) as an action.

Melange

Utility plus-circleMultisensory: Your illusions produce the impression of sound, smell, temperature, etc in addition to visuals. The only sensory input that your illusions cannot faithfully simulate is touch.

Enterprises

Teleporter School The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Dosh each.
teleporter.1592339732.txt.gz · Last modified: 2020/06/16 14:35 by kyle