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Tempest | Wield wind. | |
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caret-right | Boreal | Cold protects rather than slows you. |
Enterprises | Cryophile School |
Offense | plus-circleLocalized Whirlwind: As an action, you may inflict the Buffeted condition on any subject within throwing range (0-10 meters). minus-circleTool Cost: Roll a trigger die when inflicting the Buffeted condition this way. If the result is 1-3, then doing so costs 1 Supply or use of a Tool Box item. You cannot use this ability if you have no Supply/Tool Box uses remaining. |
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Offense | plus-circlePyrrhus At Priam Drives: Your weapons create powerful winds with every attack. Whenever you make any weapon attack and the trigger die is 10+, you inflict the Buffeted condition to your target in addition to all of that attack's normal effects (damage, conditions, etc). | |
Condition | Explanation | |
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player-dodge | Buffeted | minus-circle Every time the subject takes damage from an attack, they are knocked directly away from the attacker a number of meters equal to the damage taken. Solid barriers or creatures in the way block movement made past them. |
Protection | plus-circleGood Humor Man: You are completely immune to the Chilled condition. | |
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Protection | plus-circleIcy Armor: Every time you would gain the Chilled condition, you are covered in a thin layer of ice that imposes a failure chance of 3 on attacks targeting you. plus-circleAntipode: If you would gain the Burning condition when you're covered in frost, you ignore it instead. This removes your icy armor, requiring you to re-obtain it in order to continue enjoying its benefits. minus-circleBrittle: Icy armor is fragile and short-lived, disappearing at the beginning of your next turn. |
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Tempest School | The settlement hosts an institution that teaches the secrets of this class for a small fee. Keystones of this class can be purchased here for 1 Supply each. |
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